Post
by FarbigeWelt » Tue Aug 21, 2018 11:21 am
Some ‚basic‘ knowledge behind rendering materials leading finally to holographic textures. Nice illustrated in this presentation:
http://pellacini.di.uniroma1.it/teachin ... uation.pdf
Nice example in there with reflections of CDs.

160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops