LuxCore dispersion solution

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LuxCore dispersion solution

Post by Dade » Thu Jan 18, 2018 10:26 pm


Sincerely, the solution I developed for implementing glass dispersion in LuxCore (an RGB renderer, not a spectral one) doesn't stop to surprise me: it is good, more we use it, more we compare with old LuxRender and better it looks:
If someone want to write a paper on this topic, be my guest (I'm to lazy :D ).
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Re: LuxCore dispersion solution

Post by jensverwiebe » Sat Jan 20, 2018 8:21 pm

Yes, its a smart solution todo aka 3 r/g/b-splitted nodes with shifted ior in c++ corelevel.
Perfect results given the renderer stays rgb-speed most of the time. Creativity at its best.

Jens :)

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