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Re: CGI tech news box

Posted: Tue Sep 04, 2018 7:38 am
by jgrover110
Is it possible to implement "Automatic Parameter Control for Metropolis Light Transport"?
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf

(moved from BlendLuxCore development. - BYOB)

Re: CGI tech news box

Posted: Wed Sep 05, 2018 11:38 am
by Sharlybg
Here i post some nice feature in fstorm that could give really good inspiration ! https://fstormrender.ru/fstorm-1-2-5/

.really like the scratch procedural texture
Scratches.jpg
.and texture compression feature
TextureCompressionOff1.jpg
TextureCompressionOn1.jpg

Re: CGI tech news box

Posted: Wed Sep 05, 2018 4:38 pm
by lacilaci
Sharlybg wrote:
Wed Sep 05, 2018 11:38 am
Here i post some nice feature in fstorm that could give really good inspiration ! https://fstormrender.ru/fstorm-1-2-5/

.really like the scratch procedural texture

Scratches.jpg

.and texture compression feature

TextureCompressionOff1.jpg


TextureCompressionOn1.jpg
Nice stuff, but also geopattern and light include/exclude features are great. And geometry elements and dirt texture too :D

Re: CGI tech news box

Posted: Sat Sep 08, 2018 4:07 pm
by lacilaci
just a sample of what the geopattern could be used for.
It kinda reminds me of tissue addon for blender but much more optimized and generated at rendertime...

Re: CGI tech news box

Posted: Wed Sep 12, 2018 6:43 pm
by patrickawalz

Re: CGI tech news box

Posted: Wed Sep 12, 2018 7:00 pm
by Dade
patrickawalz wrote:
Wed Sep 12, 2018 6:43 pm
a simple fluorescent bbrrdf
The same "trick" used in LuxCore for rendering glass dispersion could probably be used here too :idea: