Light Path Node equivalent for LuxCore?

General project and community related discussions and offtopic threads.
Post Reply
User avatar
xlxs
Posts: 21
Joined: Mon Feb 18, 2019 11:20 pm
Location: Metropolis
Contact:

Light Path Node equivalent for LuxCore?

Post by xlxs » Tue Sep 24, 2019 8:28 pm

Will something like the "light path node" that cycles has, be supported in the future? Or that's not possible? (in both bidir and path)
I think this will unlock many possibilities....

User avatar
Dade
Developer
Developer
Posts: 3281
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Light Path Node equivalent for LuxCore?

Post by Dade » Tue Sep 24, 2019 9:03 pm

From Blender manual:
The Light Path node is used to find out for which kind of incoming ray the shader is being executed; particularly useful for non-physically-based tricks. More information about the meaning of each type is in the Light Paths documentation.
It looks like the kind of stuff that doesn't make sense in the context of BiDir, Light tracing, PhotonGI, Metropolis, etc.
Support LuxCoreRender project with salts and bounties

Post Reply