Search found 4711 matches

by Dade
Wed Apr 03, 2019 1:54 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 145770

Re: Laci's wip

lacilaci wrote: Wed Apr 03, 2019 1:10 pm Very interesting.. So I've figured there was a shading issue, autosmooth + bevel modifier changed shading and that resulted in the error.
The interesting part is that this type of shading issue doesn't seem to affect cycles at all. This is frustrating
So was it normal interpolation related ?
by Dade
Wed Apr 03, 2019 10:13 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68857

Re: Adaptive sampling improvements

Thanks, I merged the pull request on "new_conv_test" branch so we can work there without hurry. Let's start: 1) There seem to be a problem on borders. You are always dividing by 81 (9 * 9) however the pixels near borders have less neighbors so the convergence values are not correct. 2) Can...
by Dade
Wed Apr 03, 2019 9:20 am
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 16290

Re: WIP PGI DEMO

Done thanks you ! The scene you sent me uses "glass", not "archglass" :?: It is pretty easy to spot, this is a direct light only rendering with "glass": glass.jpg and this if I switch to "archglass": archglass.jpg It works as expected. I looked into and edite...
by Dade
Wed Apr 03, 2019 8:46 am
Forum: User Support
Topic: Handling of relative refractive indices
Replies: 10
Views: 4840

Re: Handling of relative refractive indices

Glossy is not a transparent material so there is no refraction at all :?: Or are you mixing glossy with something else ?
by Dade
Tue Apr 02, 2019 10:18 pm
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 16290

Re: WIP PGI DEMO

Sharlybg wrote: Tue Apr 02, 2019 9:08 pm But can't understand why the box down is so dark. it is the same arch glass shader use for other transparent part of the frige.
If you post a test scene I can look into it.
by Dade
Tue Apr 02, 2019 10:17 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 145770

Re: Laci's wip

As far as I remember Cycles glossy is based on GGX model, Lux glossy(2) was written a lot before GGX was even invented :mrgreen:
by Dade
Tue Apr 02, 2019 3:40 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 145770

Re: Laci's wip

Is the wall made of Glossy material ? Yes, the problem is only appearing on glossy material What kind of material do you use with Cycles ? I assume the black border is the result of too Lux glossy specular component and not enough diffuse componente. I'm not happy of current status of LuxCore mater...
by Dade
Tue Apr 02, 2019 3:37 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 65
Views: 32562

Re: Direct Light cache: how to avoid splotches?

@Dade I think that DLSC should have more love. Using it together with PGI is a nice combo to take down rendertime but, in my opinion, should be developed further to correct splotches. Yes, I have somewhat the problem to decide which route to take: I could integrate DLSC into PGI with many benefits....
by Dade
Tue Apr 02, 2019 11:07 am
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 145770

Re: Laci's wip

Is the wall made of Glossy material ?
by Dade
Mon Apr 01, 2019 9:32 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506253

Re: PhotonGI cache

This is interesting, the problem is due to Intel Oidn: FYI, It looks like the problem is not related to camera motion blur but a problem of Oidn with totally black surfaces. You can find the details here: https://github.com/OpenImageDenoise/oidn/issues/22 It is a corner case but it is better know.