So was it normal interpolation related ?
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- Wed Apr 03, 2019 1:54 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 145770
Re: Laci's wip
- Wed Apr 03, 2019 10:13 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68857
Re: Adaptive sampling improvements
Thanks, I merged the pull request on "new_conv_test" branch so we can work there without hurry. Let's start: 1) There seem to be a problem on borders. You are always dividing by 81 (9 * 9) however the pixels near borders have less neighbors so the convergence values are not correct. 2) Can...
- Wed Apr 03, 2019 9:20 am
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16290
Re: WIP PGI DEMO
Done thanks you ! The scene you sent me uses "glass", not "archglass" :?: It is pretty easy to spot, this is a direct light only rendering with "glass": glass.jpg and this if I switch to "archglass": archglass.jpg It works as expected. I looked into and edite...
- Wed Apr 03, 2019 8:46 am
- Forum: User Support
- Topic: Handling of relative refractive indices
- Replies: 10
- Views: 4840
Re: Handling of relative refractive indices
Glossy is not a transparent material so there is no refraction at all Or are you mixing glossy with something else ?
- Tue Apr 02, 2019 10:18 pm
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16290
- Tue Apr 02, 2019 10:17 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 145770
Re: Laci's wip
As far as I remember Cycles glossy is based on GGX model, Lux glossy(2) was written a lot before GGX was even invented
- Tue Apr 02, 2019 3:40 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 145770
Re: Laci's wip
Is the wall made of Glossy material ? Yes, the problem is only appearing on glossy material What kind of material do you use with Cycles ? I assume the black border is the result of too Lux glossy specular component and not enough diffuse componente. I'm not happy of current status of LuxCore mater...
- Tue Apr 02, 2019 3:37 pm
- Forum: User Support
- Topic: Direct Light cache: how to avoid splotches?
- Replies: 65
- Views: 32562
Re: Direct Light cache: how to avoid splotches?
@Dade I think that DLSC should have more love. Using it together with PGI is a nice combo to take down rendertime but, in my opinion, should be developed further to correct splotches. Yes, I have somewhat the problem to decide which route to take: I could integrate DLSC into PGI with many benefits....
- Tue Apr 02, 2019 11:07 am
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 145770
Re: Laci's wip
Is the wall made of Glossy material ?
- Mon Apr 01, 2019 9:32 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 506253
Re: PhotonGI cache
This is interesting, the problem is due to Intel Oidn: FYI, It looks like the problem is not related to camera motion blur but a problem of Oidn with totally black surfaces. You can find the details here: https://github.com/OpenImageDenoise/oidn/issues/22 It is a corner case but it is better know.