Hi Dade
The file is here: https://1drv.ms/u/s!AhdwgLaw01tLpnHRqeI ... N?e=J566oW
If you would like me to change anything then that’s no problem as I have plenty of time right now
Search found 621 matches
- Tue Nov 26, 2019 10:05 am
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
- Mon Nov 25, 2019 11:02 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
Re: A baking test scene
Ok. No problem. I can upload the 2.81 version tomorrow if it helps.I think they are compatable
- Mon Nov 25, 2019 10:04 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
Re: A baking test scene
Hi Dade
I have something that I think looks ok for 2.81 and would like to create a version for you in 2.79 but unfortunately I can't get the installation to work. (Error message attached)
Thanks
I have something that I think looks ok for 2.81 and would like to create a version for you in 2.79 but unfortunately I can't get the installation to work. (Error message attached)
Thanks
- Mon Nov 25, 2019 3:49 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
Re: A baking test scene
That's good newsFeel free to remove some object from the scene if it is a problem, I just need something plausible to test the new code.
I'm just popping out for a few hours and will try to finish it later today, or tomorrow.
- Mon Nov 25, 2019 3:25 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
Re: A baking test scene
Post by zuljin3d » Mon Nov 25, 2019 3:15 pm Racleborg wrote: ↑Mon Nov 25, 2019 2:36 pm Also, is it possible to have multiple UVs in 2.8 yet? because the original version is using multiple UVs in many of the objects. just tested, in cycles everything works, in blendluxcore no Hi zuljin3d Thanks for y...
- Mon Nov 25, 2019 2:36 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
Re: A baking test scene
A bit of early progress. Is it the sort of thing that you are looking for? ( the bean bag has quite a way to go)
Also, is it possible to have multiple UVs in 2.8 yet? because the original version is using multiple UVs in many of the objects.
Thanks
Also, is it possible to have multiple UVs in 2.8 yet? because the original version is using multiple UVs in many of the objects.
Thanks
- Mon Nov 25, 2019 11:15 am
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117914
Re: A baking test scene
I'm happy to try and do this but I'm sure that there are users that can make a far better version of it than myself.
Anyway.....I've started
Anyway.....I've started
- Mon Nov 25, 2019 10:16 am
- Forum: User Support
- Topic: Snow globe
- Replies: 2
- Views: 2036
Re: Snow globe
y Sharlybg » Mon Nov 25, 2019 7:51 am If i've to make a choice i will go for something like : Max path deph == 16 or 24 but if performance is an issue as it is always the case in animation. i will go for : Max path deph == 8 or 12 and use hybrid glass to make it efficient to render. Thank you, I'll...
- Sun Nov 24, 2019 10:50 pm
- Forum: User Support
- Topic: Snow globe
- Replies: 2
- Views: 2036
Snow globe
For creating a scene such as a ‘Snow globe’ what sort of Total Path Path Depth(Gloss,Diff, Spec) settings should be used to ensure that the objects inside the globe are clear(in an animation, if that makes any difference to the requirements) ? Also, is Path Opencl suitablefor this type of scene or s...
- Tue Nov 19, 2019 7:02 pm
- Forum: Development
- Topic: Multiple mesh vertex UVs, Colors and Alphas support
- Replies: 10
- Views: 5816
Re: Multiple mesh vertex UVs, Colors and Alphas support
Great news. Thank you