Search found 621 matches

by Racleborg
Tue Nov 26, 2019 10:05 am
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

Hi Dade
The file is here: https://1drv.ms/u/s!AhdwgLaw01tLpnHRqeI ... N?e=J566oW
If you would like me to change anything then that’s no problem as I have plenty of time right now ;)
by Racleborg
Mon Nov 25, 2019 11:02 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

Ok. No problem. I can upload the 2.81 version tomorrow if it helps.I think they are compatable
by Racleborg
Mon Nov 25, 2019 10:04 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

Hi Dade

I have something that I think looks ok for 2.81 and would like to create a version for you in 2.79 but unfortunately I can't get the installation to work. (Error message attached)

Thanks
by Racleborg
Mon Nov 25, 2019 3:49 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

Feel free to remove some object from the scene if it is a problem, I just need something plausible to test the new code.
That's good news ;)
I'm just popping out for a few hours and will try to finish it later today, or tomorrow. :)
by Racleborg
Mon Nov 25, 2019 3:25 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

Post by zuljin3d » Mon Nov 25, 2019 3:15 pm Racleborg wrote: ↑Mon Nov 25, 2019 2:36 pm Also, is it possible to have multiple UVs in 2.8 yet? because the original version is using multiple UVs in many of the objects. just tested, in cycles everything works, in blendluxcore no Hi zuljin3d Thanks for y...
by Racleborg
Mon Nov 25, 2019 2:36 pm
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

A bit of early progress. Is it the sort of thing that you are looking for? ( the bean bag has quite a way to go)

Also, is it possible to have multiple UVs in 2.8 yet? because the original version is using multiple UVs in many of the objects.

Thanks
by Racleborg
Mon Nov 25, 2019 11:15 am
Forum: Development
Topic: A baking test scene
Replies: 165
Views: 117914

Re: A baking test scene

I'm happy to try and do this but I'm sure that there are users that can make a far better version of it than myself.

Anyway.....I've started :D
by Racleborg
Mon Nov 25, 2019 10:16 am
Forum: User Support
Topic: Snow globe
Replies: 2
Views: 2036

Re: Snow globe

y Sharlybg » Mon Nov 25, 2019 7:51 am If i've to make a choice i will go for something like : Max path deph == 16 or 24 but if performance is an issue as it is always the case in animation. i will go for : Max path deph == 8 or 12 and use hybrid glass to make it efficient to render. Thank you, I'll...
by Racleborg
Sun Nov 24, 2019 10:50 pm
Forum: User Support
Topic: Snow globe
Replies: 2
Views: 2036

Snow globe

For creating a scene such as a ‘Snow globe’ what sort of Total Path Path Depth(Gloss,Diff, Spec) settings should be used to ensure that the objects inside the globe are clear(in an animation, if that makes any difference to the requirements) ? Also, is Path Opencl suitablefor this type of scene or s...