Search found 810 matches

by kintuX
Fri Aug 31, 2018 11:04 pm
Forum: User Support
Topic: Instanced object motion blur
Replies: 5
Views: 3193

Re: Instanced object motion blur

Did hit a similar issue while doing RBD sim, but after i cached or baked it, it rendered as it should.
by kintuX
Fri Aug 31, 2018 2:00 pm
Forum: User Support
Topic: Old Luxrender forum has gone –Simulated Atmosphere?
Replies: 6
Views: 4454

Re: Old Luxrender forum has gone –Simulated Atmosphere?

Sprocket wrote: Sat Aug 25, 2018 12:57 am I notice the old forum and wiki are back up now. Im going to try and save an offline copy.
Did you manage to get a hold of it?
It's gone again :(
by kintuX
Thu Aug 30, 2018 6:25 pm
Forum: User Support
Topic: Improvements in Denoiser, Similar to Pixar renderman
Replies: 3
Views: 2529

Re: Fast denoiser method: Fast 4D sheared filtering

I guess this paper describes a more practicable method for a denoiser. Edit: Link did not work. Try google scholar Fast 4D sheared filtering for interactive rendering of distribution effects Here are direct links: PDF: Fast 4D sheared filtering for interactive rendering of distribution effects Vide...
by kintuX
Wed Aug 29, 2018 3:23 pm
Forum: Works in Progress
Topic: to know... experiments with the fabric of soul
Replies: 2
Views: 4199

Re: to know... experiments with the fabric of soul

Now, Lux it is! :D Leolux_Ditte_chair_set_FBX.PT@45sMIX_dscs3155.jpg 'silent service' Video: https://streamable.com/f4trj Info: Resolution: 1080p HD, as jpg sequence, video @ 24fps (200 frames) LuxCore Config: PT OCL (T: 6, D: 3, G: 4, S: 6), Clamp: 100, Sobol (Ad.: 0.76), Gaussian: 3, Light St.: Lo...
by kintuX
Mon Aug 27, 2018 2:43 pm
Forum: User Support
Topic: Sun's intensity
Replies: 9
Views: 5967

Re: Sun's intensity

Simple test scene for sun light. My camera has 5.6 aperture, 1/500 shutter speed and 100 iso. If I need to use lower shutter speed, let's say 1/50, picture gets too bright. In real life we have neutral density filters to darken the image. What would be the correct way to do it in LuxCore. I know I ...
by kintuX
Fri Aug 24, 2018 11:30 pm
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 167
Views: 104409

Re: Test scences GPU Path vs CPU BiDir

Hi kintuX, thank you much for your story. Sure, for other eyes you can pass through or below a rainbow, but you cannot see it with your eyes and you cannot look at the back side of a rainbow, could you? Use a drone. Also, mirrors, prisms can do miracles... you can look at the back of your head even...
by kintuX
Fri Aug 24, 2018 11:27 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 167
Views: 104409

Re: Possible in Virtuality only

https://www.youtube.com/watch?v=ebzX8_JvW2A In reality you cannot pass below a rainbow 😎 Yes, you can... ... it's just that you can't see it, while others on special spots & sacred places can see you passing through. You can also immerse yourself into. I know of such spot, near and under the wa...
by kintuX
Thu Aug 23, 2018 11:14 pm
Forum: Finished Work
Topic: San Pedro Bedroom
Replies: 11
Views: 8911

Re: San Pedro Bedroom

Nice works.
Always a pleasure to look at.

Thank you & keep it up!
by kintuX
Wed Aug 22, 2018 12:23 pm
Forum: General Discussion
Topic: Nvidia Turing
Replies: 21
Views: 16033

Re: Nvidia Turing

Just to be clear: this allow the usage of Optix with open source projects but it still require an NVIDIA GPU as Optix only works there, it is mandatory, not an option ... not exactly a small detail. I'm sure NVIDIA really like this solution :lol: Theses guys are just Money hunter Nothing More :| Sa...
by kintuX
Tue Aug 21, 2018 1:13 pm
Forum: General Discussion
Topic: Nvidia Turing
Replies: 21
Views: 16033

Re: Nvidia Turing

NVIDIA released Optix (ray-trace library) as part of drivers install, making it compatible with GPL and Blender. Another great step is NVIDIA releasing material library MDL as BSD. NVIDIA is happy to support us making it all happen. More details in coming months.
source: Ton Roosendaal @ twitter