Search found 28 matches
- Thu Nov 12, 2020 12:10 am
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
- Wed Nov 11, 2020 11:25 pm
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
I've also noticed some reflection errors with PhotonGI cache, see attached. Seems to only be a problem when viewed at a glancing angle to the surface. What parameter can be changed to improve this?
- Wed Nov 11, 2020 9:56 pm
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
I thought this would be easy to test, so I removed the volume, cache processing time didn't change.epilectrolytics wrote: ↑Mon Nov 09, 2020 11:00 pm The long cache processing time is probably due to the scattering volume seen in the image, producing volumetric cache entries.
- Mon Nov 09, 2020 9:29 pm
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
I am really liking luxcore more and more. Im starting to get some good renders now.
- Mon Nov 09, 2020 9:22 pm
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
although other camera angles are takin considerably longer, see attached. You have to consider how slow is your CPU: the pre-process of the same scene will take less than 5 minutes on an AMD 3900x. Anyway, what do you mean with "camera angles" ? Other point of views ? Yes, other point of ...
- Mon Nov 09, 2020 12:12 pm
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
although other camera angles are takin considerably longer, see attached.
- Mon Nov 09, 2020 12:10 pm
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
How can I proceed without reducing the poly count? There is a parameter to increase the accepted difference (in degree) between normals in cache entries. By increasing the value, you can reduce the amount of entries required to cover small details and/or very jagged surfaces. Thank you. I set it to...
- Sun Nov 08, 2020 6:13 am
- Forum: Finished Work
- Topic: Foggy Hallway Scene
- Replies: 11
- Views: 7160
Re: Foggy Hallway Scene
Okay, so i copied the fog material node from the fog cube and pasted it into the camera volume and selected it for the camera. Now I see the fog when I am inside the cube. Thank you. But why do I need the cube? I just deleted it and I still have fog visible... so I dont need the cube? Its a bit conf...
- Sun Nov 08, 2020 5:57 am
- Forum: User Support
- Topic: Very long wait for caches enabled
- Replies: 37
- Views: 15698
Re: Very long wait for caches enabled
So I removed all the high poly columns and instances, this reduced the scene to 400k polys. I tried the PhotonGI indirect cache and it completed in a few minutes. So I guess theres something about the column the cache cals dont like. Is it simply the poly count? I havent set up materials yet, it's j...
- Sat Nov 07, 2020 2:05 pm
- Forum: Finished Work
- Topic: Foggy Hallway Scene
- Replies: 11
- Views: 7160
Re: Foggy Hallway Scene
I did see that option, but I dont understand what it is supposed to do. Im a Blender newb. I opened the volume node editor but it was unrelated to my fog cube object.
How should I set the camera "volume" option?
How should I set the camera "volume" option?