Sounds like good progress.
Do you have a public fork of LuxCore somewhere where we can see your changes?
Search found 3441 matches
- Wed Feb 14, 2018 11:34 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15539
- Wed Feb 14, 2018 11:30 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39598
Re: first steps on luxcore
Well, I kind of implemented both now.
You get a warning, but the object is exported regardless.
You get a warning, but the object is exported regardless.
- Wed Feb 14, 2018 10:57 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39598
Re: first steps on luxcore
The Z scale of object "Plane.027" is set to 0. If you change it to 1, it exports correctly. Not sure how we should handle cases like this. We could add a small epsilon to all values of the transformation matrix if determinant == 0 (when the matrix is non-invertible) Or we could provide a b...
- Wed Feb 14, 2018 10:49 pm
- Forum: User Support
- Topic: issue on ies light intensity
- Replies: 12
- Views: 8351
- Wed Feb 14, 2018 8:55 pm
- Forum: Finished Work
- Topic: Lux & Love
- Replies: 11
- Views: 10240
Re: Lux & Love
Outstanding.
I will add it to the gallery.
I will add it to the gallery.
- Wed Feb 14, 2018 8:40 pm
- Forum: User Support
- Topic: Instancing error
- Replies: 20
- Views: 12824
Re: Instancing error
Here's an updated BlendLuxCore from current master.
https://www.dropbox.com/s/jtqrbi0wpyh6f ... v.zip?dl=1
(this is Windows 64bit with OpenCL. I can also offer Linux without OpenCL, otherwise you'll have to wait until the next alpha release to have the bugfix).
https://www.dropbox.com/s/jtqrbi0wpyh6f ... v.zip?dl=1
(this is Windows 64bit with OpenCL. I can also offer Linux without OpenCL, otherwise you'll have to wait until the next alpha release to have the bugfix).
- Wed Feb 14, 2018 7:33 pm
- Forum: User Support
- Topic: Instancing error
- Replies: 20
- Views: 12824
- Wed Feb 14, 2018 7:11 pm
- Forum: User Support
- Topic: Crash with small spread angles
- Replies: 23
- Views: 15712
Re: Crash with small spread angles
You can post feature requests in the same places as bug reports: viewtopic.php?f=4&t=2
But it's not a problem if you post in the "wrong" forum, we are not that strict and stuff can be moved
But it's not a problem if you post in the "wrong" forum, we are not that strict and stuff can be moved
- Wed Feb 14, 2018 7:07 pm
- Forum: User Support
- Topic: issue on ies light intensity
- Replies: 12
- Views: 8351
Re: issue on ies light intensity
@B.Y.O.B. Do you see any chance to integrate a low poly preview of IES lighting cone in Blender? Especially for unsymmetrical distributions it may simplify orientation a lot. You mean in the OpenGL viewport? It could be done with an operator: https://blender.stackexchange.com/a/61712/29401 However ...
- Wed Feb 14, 2018 6:10 pm
- Forum: User Support
- Topic: Glossy with Object Motion Blur bug
- Replies: 14
- Views: 9065
Re: Glossy with Camera Motion Blur bug
In your .blend file, only object motion blur is enabled, not camera motion blur.
Just saying because you wrote "Camera Motion Blur" in your post.
Just saying because you wrote "Camera Motion Blur" in your post.