Search found 120 matches
- Sat Oct 24, 2020 6:35 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 15190
Re: GPU render experience
Thanks for your help! First of all, Lux 2.5 still didn't support officially blender 2.90 (I always need to recompile CUDA kernels, when use GPU) I don't have that issue personally, but thanks for the reminder! I think using GPU for viewport is still odd way. In previous topics were find best solutio...
- Sat Oct 24, 2020 4:52 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 15190
GPU render experience
Hi there, I've always been a LuxCore supporter, but haven't had the chance to use it in a project yet. I'd like to give it another try this time, especially because of some features that I want to use and are missing in Cycles, namely Bokeh texture and proper Caustics. I'd also make use of light gro...
- Sun Aug 02, 2020 7:10 am
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19563
Re: Camera non uniform bokeh support
Awesome, onion rings and lens imperfections incoming!
- Wed Jul 29, 2020 9:08 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19563
Re: Camera non uniform bokeh support
While it can fake chromatic aberrations and has been used in the past in many engines, it is not the correct and physical way to create chromatic or achromatic aberrations. The current color aberrations only allow for purple and green, while these are usually more red and blue. Is it possible to giv...
- Wed Jul 29, 2020 6:10 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19563
Re: Camera non uniform bokeh support
This is awesome! I think RGB bokeh shape would be nice to have, but if you get proper longitudinal achromatic aberration in front and back bokeh, as well as chromatic aberration (that you already added in the imagepipeline), this is less required. http://richardrosenman.com/wp-content/uploads/softwa...
- Wed Jul 29, 2020 5:02 am
- Forum: User Support
- Topic: LuxCoreUI config error
- Replies: 6
- Views: 3313
LuxCoreUI config error
I wanted to try the new chromatic aberration in LuxCoreUI as it's not in BlendLuxCore yet, and I'm getting this error when trying to load the LuxCore scene I saved from Blender:
RenderConfig loading error:
bad lexical cast: source type value could not be interpreted as target
RenderConfig loading error:
bad lexical cast: source type value could not be interpreted as target
- Wed Jul 29, 2020 4:29 am
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19563
Re: Camera non uniform bokeh support
Would it be possible to get a preview of the bokeh by adding a render preview panel in the camera?
- Mon Jul 27, 2020 4:18 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19563
Re: Camera non uniform bokeh support
This with the chromatic aberrations that Dade added will do so much for photo-realism, awesome work!
- Mon Jul 13, 2020 11:27 pm
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12138
Re: Angular roughness/Angular glossiness
It's the usual fresnel effect (angular specularity if you will), but it's not angle-dependent roughness.
- Sun Jul 12, 2020 5:41 pm
- Forum: User Support
- Topic: Normal map operations
- Replies: 2
- Views: 1720
Re: Normal map operations
Awesome B.Y.O.B., thank you.