Search found 237 matches
- Fri Mar 20, 2020 5:49 am
- Forum: Works in Progress
- Topic: Procedural materials
- Replies: 23
- Views: 24481
Re: Procedural materials
Tried to get a snowball kind of material
- Wed Mar 18, 2020 11:12 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 231922
Microfacet based normal mapping
Don't know if posted already, but an interesting technique for getting better result with normal maps
https://blogs.unity3d.com/2017/10/02/mi ... h-tracing/
https://blogs.unity3d.com/2017/10/02/mi ... h-tracing/
- Sun Mar 15, 2020 2:47 pm
- Forum: Finished Work
- Topic: Toilet paper!!!
- Replies: 3
- Views: 3110
Toilet paper!!!
Just a quick little render about the most hot topic.
- Wed Feb 26, 2020 8:20 pm
- Forum: User Support
- Topic: Colorspace and primaries
- Replies: 12
- Views: 7192
Re: Colorspace and primaries
Better yet to have full support for ocio colormanagment.
- Wed Feb 26, 2020 6:25 pm
- Forum: User Support
- Topic: Colorspace and primaries
- Replies: 12
- Views: 7192
Re: Colorspace and primaries
@dade I'd still like to bother you a bit with this colorspace thing. I'm not sure how much work this would be, but maybe at least to consider doing it at some point. Here is an article about the aces and hkw rec2020 would be better option for rendering colorspace. I do not totally yet understad this...
- Sat Feb 22, 2020 2:29 pm
- Forum: User Support
- Topic: Colorspace and primaries
- Replies: 12
- Views: 7192
Re: Colorspace and primaries
When we do colorconversion after rendering we are stuck with small srgb gamut then. But would it be possible to have already aces gamut inside luxcore?
- Sat Feb 22, 2020 12:47 pm
- Forum: User Support
- Topic: Colorspace and primaries
- Replies: 12
- Views: 7192
Colorspace and primaries
Is luxcore using rec709 colorspace, would it be possible to add ocio support to luxcore?
- Fri Jan 24, 2020 1:38 pm
- Forum: User Support
- Topic: Smoke and volume
- Replies: 23
- Views: 10304
Re: Smoke and volume
problem is band node, either use color math or leave the band sliders at default values and instead change absorption depth value.
- Fri Jan 24, 2020 1:28 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Orange juice tutorial
- Replies: 9
- Views: 9774
Re: Orange juice tutorial
Volme setup makes sense for me. But altering shadow color, naaah.. not too sure about that one.
- Wed Jan 22, 2020 5:33 am
- Forum: User Support
- Topic: Remap node
- Replies: 3
- Views: 2415
Re: Remap node
If output max/min remaps the input to specified range then I don't see how clamping here would help anymore. It is just that sometimes I feel like remap node did not behave like I expected. It felt like sone values went under 0 and over 1, but I don't have any specific examples yet