Search found 235 matches

by provisory
Sat May 25, 2019 3:03 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 510772

Re: PhotonGI cache

Can I exclude a light (or Emission node) from PhotonGI caustics?
The Material Output's Use PhotonGI Cache checkbox doesn't seem to work for this.
by provisory
Sat May 25, 2019 2:32 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 123058

Re: Env. Light Visibility Cache

Look, I respect, that you are a professional, who wants fast results due to productivity. Why can't you accept, that there are other people with other viewpoints? Simplistically, you want LuxCore to do what Cycles can do, but a little faster and/or more conveniently. For my part, I hope you will get...
by provisory
Sat May 25, 2019 1:26 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 123058

Re: Env. Light Visibility Cache

I wonder what is bigger problem od bidir than the fact that you would have to spend ages to get a single frame that is pretty much indifferent to pathtracing done on gpu within minutes... The answer was there, but you elegantly left it off from the quote: ;) The problem with BiDir is not so much la...
by provisory
Fri May 24, 2019 1:20 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 123058

Re: Env. Light Visibility Cache

I think the best all around solution would be focus on pathOcl+photonGI + some fast way to do caustics so that bidir becomes obsolete. I understand, that you prefer speed over accuracy, but please take into consideration, that many people uses LuxCore for optical study and experimenting, so I hope ...
by provisory
Fri May 24, 2019 10:09 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 123058

Re: Env. Light Visibility Cache

provisory wrote: Thu May 23, 2019 6:36 pm Do you think Path+PhotonGI caustics will ever be able to fully substitute BiDir? (glossy, volumes, etc.)
I just realized, that maybe this sounded a little offensive. I only wanted to ask what to expect in the future.
by provisory
Thu May 23, 2019 6:36 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 123058

Re: Env. Light Visibility Cache

Do you think Path+PhotonGI caustics will ever be able to fully substitute BiDir? (glossy, volumes, etc.)
by provisory
Fri May 10, 2019 11:16 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 510772

Re: Cache combination problem

epilectrolytics wrote: Thu May 09, 2019 12:07 pm
Yes, I could add also glossy nearly-specular materials to the set of materials supported by the cache.
That would be very welcome, for glossy, metal and the upcoming principled materials.
+1 :!:
by provisory
Wed May 08, 2019 12:21 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 530139

Re: BlendLuxCore Development

B.Y.O.B. wrote: Wed May 08, 2019 11:41 am I'm working on a "Split RGB" texture.
👍
by provisory
Thu May 02, 2019 9:40 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 17487

Re: LuxCoreRender v2.2beta1 released

epilectrolytics wrote: Thu May 02, 2019 5:46 pm could you share the node setup please?
Here you go:
leaf0006-nodes.png

And here is the Blender file:
leaf0006.blend
(862.73 KiB) Downloaded 387 times
by provisory
Thu May 02, 2019 1:53 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 17487

Re: LuxCoreRender v2.2beta1 released

Expose uvmapping3d (available in the 3D mapping node, can be used to map procedural 3D textures with a UV mapping)
I could finally test it and I love it!

Here I used only procedural textures, and - as expected - the patterns nicely follow the shape of the leaves:
leaf0006.jpg

Thank you!