Can I exclude a light (or Emission node) from PhotonGI caustics?
The Material Output's Use PhotonGI Cache checkbox doesn't seem to work for this.
Search found 235 matches
- Sat May 25, 2019 3:03 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 510772
- Sat May 25, 2019 2:32 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 123058
Re: Env. Light Visibility Cache
Look, I respect, that you are a professional, who wants fast results due to productivity. Why can't you accept, that there are other people with other viewpoints? Simplistically, you want LuxCore to do what Cycles can do, but a little faster and/or more conveniently. For my part, I hope you will get...
- Sat May 25, 2019 1:26 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 123058
Re: Env. Light Visibility Cache
I wonder what is bigger problem od bidir than the fact that you would have to spend ages to get a single frame that is pretty much indifferent to pathtracing done on gpu within minutes... The answer was there, but you elegantly left it off from the quote: ;) The problem with BiDir is not so much la...
- Fri May 24, 2019 1:20 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 123058
Re: Env. Light Visibility Cache
I think the best all around solution would be focus on pathOcl+photonGI + some fast way to do caustics so that bidir becomes obsolete. I understand, that you prefer speed over accuracy, but please take into consideration, that many people uses LuxCore for optical study and experimenting, so I hope ...
- Fri May 24, 2019 10:09 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 123058
- Thu May 23, 2019 6:36 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 123058
Re: Env. Light Visibility Cache
Do you think Path+PhotonGI caustics will ever be able to fully substitute BiDir? (glossy, volumes, etc.)
- Fri May 10, 2019 11:16 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 510772
Re: Cache combination problem
+1epilectrolytics wrote: ↑Thu May 09, 2019 12:07 pmThat would be very welcome, for glossy, metal and the upcoming principled materials.Yes, I could add also glossy nearly-specular materials to the set of materials supported by the cache.
- Wed May 08, 2019 12:21 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 530139
- Thu May 02, 2019 9:40 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta1 released
- Replies: 19
- Views: 17487
Re: LuxCoreRender v2.2beta1 released
Here you go:
And here is the Blender file:
- Thu May 02, 2019 1:53 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta1 released
- Replies: 19
- Views: 17487
Re: LuxCoreRender v2.2beta1 released
I could finally test it and I love it!Expose uvmapping3d (available in the 3D mapping node, can be used to map procedural 3D textures with a UV mapping)
Here I used only procedural textures, and - as expected - the patterns nicely follow the shape of the leaves:
Thank you!