Search found 456 matches

by marcatore
Tue Oct 01, 2019 9:28 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 44224

Re: LuxCore v2.3 proposed features

Fu@k small and quality of life features, I will add CUDA/Optix support has an option to the poll :mrgreen: Probably you wrote with a smile on face, but as I can't see you, I can't understand the reason why supporting CUDA/Optix exclude "small and quality of life features"? Because support...
by marcatore
Tue Oct 01, 2019 7:17 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 44224

Re: LuxCore v2.3 proposed features

My wishlist (by priority) High Support for multiple UV sets for each mesh vertex (https://github.com/LuxCoreRender/LuxCore/issues/134) Reduce the number of OpenCL kernel compilation required light linking https://github.com/LuxCoreRender/LuxCore/issues/147 Support Corona-like hybrid glass (https://g...
by marcatore
Fri Sep 27, 2019 10:02 am
Forum: User Support
Topic: Network Rendering: Tonemapping problem
Replies: 9
Views: 4224

Re: Network Rendering: Tonemapping problem

As I wrote in my first post, any kind of color management done inside Blender can not be replicate when working outside. This is not a good news. If it's not really possible to have what we have in Blender outside it, could be possible to make in a reverse way: bypass any Blender color correction a...
by marcatore
Wed Sep 25, 2019 9:05 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 17191

Re: Kitchen + Living_

I started reading the posts about the LuxCache section, but there are so many pages to absorb and lots of tests to do at a time when I have absolutely no time. About PhotonGI (PGI) in my opinion there aren't so much to tweak. Just turn down the photon numbers for testing and check the glossiness th...
by marcatore
Tue Sep 24, 2019 9:40 am
Forum: User Support
Topic: Network Rendering: Tonemapping problem
Replies: 9
Views: 4224

Re: Network Rendering: Tonemapping problem

Tested with a super simple scene inside blender InsideBlender.png With Network Rendering NetworkRendering.png Inside Luxcore UI InsideLuxCoreUI.png this is the Blend file with bcf file inside the zip. Other "strange" thing is that it seems that is not exporting the file format. It saves al...
by marcatore
Mon Sep 23, 2019 3:24 pm
Forum: User Support
Topic: Network Rendering: Tonemapping problem
Replies: 9
Views: 4224

Re: Network Rendering: Tonemapping problem

I've Photographer addon but it's disabled for that scene (all the cameras don't use it).

I'll try to disable completely the addon
by marcatore
Mon Sep 23, 2019 2:55 pm
Forum: User Support
Topic: Network Rendering: Tonemapping problem
Replies: 9
Views: 4224

Network Rendering: Tonemapping problem

Hi, I've a scene exported from Blender and saved in bcf file format. Network rendering seems working good but the preview of the image show me an image with no tonemapper applied. This is the tonemapped image (there are some differences due to some textures changes but it's not these the problem) dl...
by marcatore
Thu Sep 19, 2019 7:26 am
Forum: News
Topic: LuxCoreRender v2.2beta4 released
Replies: 13
Views: 13175

Re: LuxCoreRender v2.2beta4 released

It seems that the last nightly build of 2.81 resolved the issue with adding image map with luxcore.

I've tried in a "one cube scene" and it works.
If anyone else could try, could be good .
by marcatore
Wed Sep 18, 2019 1:42 pm
Forum: News
Topic: LuxCoreRender v2.2beta4 released
Replies: 13
Views: 13175

Re: LuxCoreRender v2.2beta4 released

2.81 is not supported, cause it's in alpha stage.
For example, this 2.81 build (blender-2.81-4c4a8bf588c5-windows64) is working good...later crashes has you reported.

So, best stay on 2.80
by marcatore
Wed Sep 18, 2019 10:32 am
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 77414

Re: Path Space Regularization (aka the solution to SDS paths)

could I wrote something really wrong? :) Sorry for this... the problem, if I've understood is that when the angle becom too narrow, everything outside that angle become black. So I thought this: subdivide the maximum search angle in N steps, for every steps, take the pixel brightness and divide by t...