Search found 456 matches
- Tue Oct 01, 2019 9:28 am
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 44224
Re: LuxCore v2.3 proposed features
Fu@k small and quality of life features, I will add CUDA/Optix support has an option to the poll :mrgreen: Probably you wrote with a smile on face, but as I can't see you, I can't understand the reason why supporting CUDA/Optix exclude "small and quality of life features"? Because support...
- Tue Oct 01, 2019 7:17 am
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 44224
Re: LuxCore v2.3 proposed features
My wishlist (by priority) High Support for multiple UV sets for each mesh vertex (https://github.com/LuxCoreRender/LuxCore/issues/134) Reduce the number of OpenCL kernel compilation required light linking https://github.com/LuxCoreRender/LuxCore/issues/147 Support Corona-like hybrid glass (https://g...
- Fri Sep 27, 2019 10:02 am
- Forum: User Support
- Topic: Network Rendering: Tonemapping problem
- Replies: 9
- Views: 4224
Re: Network Rendering: Tonemapping problem
As I wrote in my first post, any kind of color management done inside Blender can not be replicate when working outside. This is not a good news. If it's not really possible to have what we have in Blender outside it, could be possible to make in a reverse way: bypass any Blender color correction a...
- Wed Sep 25, 2019 9:05 am
- Forum: Works in Progress
- Topic: Kitchen + Living_
- Replies: 25
- Views: 17191
Re: Kitchen + Living_
I started reading the posts about the LuxCache section, but there are so many pages to absorb and lots of tests to do at a time when I have absolutely no time. About PhotonGI (PGI) in my opinion there aren't so much to tweak. Just turn down the photon numbers for testing and check the glossiness th...
- Tue Sep 24, 2019 9:40 am
- Forum: User Support
- Topic: Network Rendering: Tonemapping problem
- Replies: 9
- Views: 4224
Re: Network Rendering: Tonemapping problem
Tested with a super simple scene inside blender InsideBlender.png With Network Rendering NetworkRendering.png Inside Luxcore UI InsideLuxCoreUI.png this is the Blend file with bcf file inside the zip. Other "strange" thing is that it seems that is not exporting the file format. It saves al...
- Mon Sep 23, 2019 3:24 pm
- Forum: User Support
- Topic: Network Rendering: Tonemapping problem
- Replies: 9
- Views: 4224
Re: Network Rendering: Tonemapping problem
I've Photographer addon but it's disabled for that scene (all the cameras don't use it).
I'll try to disable completely the addon
I'll try to disable completely the addon
- Mon Sep 23, 2019 2:55 pm
- Forum: User Support
- Topic: Network Rendering: Tonemapping problem
- Replies: 9
- Views: 4224
Network Rendering: Tonemapping problem
Hi, I've a scene exported from Blender and saved in bcf file format. Network rendering seems working good but the preview of the image show me an image with no tonemapper applied. This is the tonemapped image (there are some differences due to some textures changes but it's not these the problem) dl...
- Thu Sep 19, 2019 7:26 am
- Forum: News
- Topic: LuxCoreRender v2.2beta4 released
- Replies: 13
- Views: 13175
Re: LuxCoreRender v2.2beta4 released
It seems that the last nightly build of 2.81 resolved the issue with adding image map with luxcore.
I've tried in a "one cube scene" and it works.
If anyone else could try, could be good .
I've tried in a "one cube scene" and it works.
If anyone else could try, could be good .
- Wed Sep 18, 2019 1:42 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta4 released
- Replies: 13
- Views: 13175
Re: LuxCoreRender v2.2beta4 released
2.81 is not supported, cause it's in alpha stage.
For example, this 2.81 build (blender-2.81-4c4a8bf588c5-windows64) is working good...later crashes has you reported.
So, best stay on 2.80
For example, this 2.81 build (blender-2.81-4c4a8bf588c5-windows64) is working good...later crashes has you reported.
So, best stay on 2.80
- Wed Sep 18, 2019 10:32 am
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 77414
Re: Path Space Regularization (aka the solution to SDS paths)
could I wrote something really wrong? :) Sorry for this... the problem, if I've understood is that when the angle becom too narrow, everything outside that angle become black. So I thought this: subdivide the maximum search angle in N steps, for every steps, take the pixel brightness and divide by t...