Search found 2730 matches

by Sharlybg
Wed Aug 29, 2018 2:19 pm
Forum: User Support
Topic: Some questions...
Replies: 15
Views: 7565

Re: Some questions...

I have a gtx1080. Resolution 2100 x 1900 px. I have noticed, however, that it does not use the 100% GPU during the calculation. Thank you for your support!!! As I written yesterday, if there was a manual to study the parameters I would avoid going to trial. Tnx again! We are working for upcoming tu...
by Sharlybg
Wed Aug 29, 2018 12:59 pm
Forum: User Support
Topic: Some questions...
Replies: 15
Views: 7565

Re: Some questions...

Spectacular result with HDRI lighting. Is it normal to have a value of 35 for the HDRI? The times for me are still too high to have an almost clear and clean image.... 35 what ? wich part of the HDRi setting did you set to 35. Edit OK i see gain = 35. it is not a problem hdri quality and EV are ver...
by Sharlybg
Wed Aug 29, 2018 10:19 am
Forum: User Support
Topic: Some questions...
Replies: 15
Views: 7565

Re: Some questions...

Tone Map Linear.... I don't know where if find it.. Sorry!
For tonemapper setting select your camera and go in camera setting. like this :
camera.jpg
by Sharlybg
Wed Aug 29, 2018 8:52 am
Forum: User Support
Topic: Some questions...
Replies: 15
Views: 7565

Re: Some questions...

can follow these steps : You must remove current lighting setup . Tone mapp linear 1 / auto disable . Sky + sun (make sure they are not linked for easy tune) instead of HDRi (Most of the time HDRi requiert more computational power) . Use shader Albedo below 0.8 . with sun power >>> 0.0001 / sky 0.00...
by Sharlybg
Tue Aug 28, 2018 10:13 am
Forum: Finished Work
Topic: Scifi monk statue
Replies: 3
Views: 3097

Re: Scifi monk statue

Very well made and nice finished look !
by Sharlybg
Mon Aug 27, 2018 6:11 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 20
Views: 15928

Re: Light speed interior

juancarlosgzrz wrote: Mon Aug 27, 2018 5:41 pm Hey, any chance to try that scene?
There isn't another intended for this purposes : viewtopic.php?f=3&t=574
by Sharlybg
Mon Aug 27, 2018 6:08 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 52
Views: 48746

Re: LuxCoreRender v2.1alpha3 released

juancarlosgzrz wrote: Mon Aug 27, 2018 5:54 pm Bug in 2.8:

Luxcore_bug.pngg]
Luxcore isn't currently compatible with 2.8 :

compatibility.jpg
by Sharlybg
Mon Aug 27, 2018 3:03 pm
Forum: User Support
Topic: Sun's intensity
Replies: 9
Views: 5978

Re: Sun's intensity

If it is for Architecturale interior rendering i propose you to try theses tips if you have time. Some general workflow tips to render faster interior: . Tone mapp linear 1 / auto disable . Sky + sun (make sure they are not linked for easy tune) instead of HDRi (Most of the time HDRi requiert more c...
by Sharlybg
Mon Aug 27, 2018 12:53 pm
Forum: User Support
Topic: Sun's intensity
Replies: 9
Views: 5978

Re: Sun's intensity

For a normal clear sky conditions the intensity value should be 1.
Gain "1" in luxcore i suppose ?

And luxcore sun gain 1 = 110k lux.

https://en.wikipedia.org/wiki/Daylight
by Sharlybg
Sat Aug 25, 2018 9:48 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 68
Views: 84801

Luxcore 2.1 Benchmark

Hi guys i'm happy to show you a work i was hoping for during a couple of month from now. but now it become reality (finally find a tiny time to do it past friday). It's Small test/learning/benchmark proposal. It's simple (no HDRi no specular shader) but give you an clear idea of what kind of result ...