Search found 235 matches

by provisory
Thu Aug 22, 2019 8:45 am
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7648

Re: glossy translucent and bump

I confirm lacilaci's finding, that Glossy Translucent doesn't work together with bump maps. It works with the June 26 version of LuxCore, but does not with the Aug 8 version. Matte Translucent is equally affected. It can be reproduced with example scene Procedural Leaves : https://github.com/LuxCore...
by provisory
Tue Aug 20, 2019 9:22 am
Forum: Development
Topic: Shadow Terminator problem
Replies: 78
Views: 35727

Re: Shadow Terminator problem

Dade wrote: Tue Aug 20, 2019 9:02 am I should have fixed the problem...
Looks good, thank you!

(I'm away from my computer for a few days. I'll test it when I'm back.)
by provisory
Sat Aug 17, 2019 2:26 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

Thank you Fox!
I'll try to play with it when I find some time.
by provisory
Sat Aug 17, 2019 1:47 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

... I'm convinced LuxCore is doing the volume thing physically correct but that means tracing billions of bouncing paths in a dense scattering medium, together with the very low efficiency of SDS resolving with BiDir/Path+Metro it is taking its toll on render time. ... Using a not volume based surf...
by provisory
Sat Aug 17, 2019 12:27 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

http://graphics.ucsd.edu/~henrik/papers/acquiring_scattering_properties/acquiring_scattering_properties.pdf It looks very useful, but to be honest I didn't even try to understand fully. Do you have a formula, that can convert these values to LuxCore volume settings (and not just asymmetry but absor...
by provisory
Sat Aug 17, 2019 12:19 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

I just realized that path depth is the most important part with this juice case . Below are renders with Path / Sobol (without light tracing and any other "tricks"). The settings are the same, except path depths (total, diffuse, glossy and specular depths are set the same per render). Rend...
by provisory
Thu Aug 15, 2019 3:48 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

Just for the record, it works with built in Sun+sky, without HDRI, from any angle, straight out of LuxCore, without any tricks and post-processing. (I only mentioned post-processing, because my render is darker and has different color balance than your reference.) Yes, it currently only works well w...
by provisory
Thu Aug 15, 2019 3:14 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

no, they don't look nice, it looks wrong. Does this look like to you it would in real life? I don't know your settings, but I like my results, e.g. this one: (Sun+sky light only, BiDir+Metro) http://forums.luxcorerender.org/download/file.php?id=5508&mode=view With some brightening and color bal...
by provisory
Thu Aug 15, 2019 1:56 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

lacilaci wrote: Thu Aug 15, 2019 1:23 pm Your scene how has different and much simpler lightsource and dark ground...
You can see, that the Sun and sky versions look nice too.

And, indeed, dark ground does help, because orange juice can't really be brighter than white.
by provisory
Thu Aug 15, 2019 1:51 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 54280

Re: dark juice

Yes, I didn't "shuffle scene, camera and lights around to make it look almost like what it's supposed to and call that a solution."

I just tried simple, proven environment, and it looked good right away.