Search found 319 matches

by wasd
Fri Mar 06, 2020 10:34 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 24
Views: 19308

Re: spectral rendering

B.Y.O.B. wrote: Fri Mar 06, 2020 9:08 pm With no camera volume instead of auto volume detection:
Yes, that's better! I see how different horizon line is. There's no difference if bump is disabled though.
by wasd
Fri Mar 06, 2020 8:21 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 24
Views: 19308

Re: spectral rendering

B.Y.O.B. wrote: Fri Mar 06, 2020 8:10 pm I mean, what does it change in the atmosphere scene?
Sorry, I don't know. It renders too slowly on my GPU, so I didn't check. I just can't see any reason keep camera volume enabled. It either a) doesn't change anything or b) makes something worse.
by wasd
Fri Mar 06, 2020 7:53 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 24
Views: 19308

Re: spectral rendering

Why, what does it change? Because it's bugged. https://github.com/LuxCoreRender/LuxCore/issues/220 This is how volume should look (red cube): https://user-images.githubusercontent.com/438829/60880110-28229200-a26d-11e9-932c-dc9c94b18efc.png And this is how it does look with camera volume enabled ht...
by wasd
Fri Mar 06, 2020 7:36 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 24
Views: 19308

Re: spectral rendering

When I started the LuxCore render below, I forgot to add the ocean bump map, which I fixed since, so if you render the scene you'll get a slightly different ocean surface. 1. You also forgot to disable camera volume. I suggest removing it from blendluxcore until it fixed. 2. I tried to render it wi...
by wasd
Fri Mar 06, 2020 4:50 pm
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10926

Re: Plagiarism

stairs-c-2-1.png
by wasd
Thu Mar 05, 2020 3:32 pm
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10926

Re: Plagiarism

stairs-b-1-9-1.png
matcap.png
by wasd
Thu Mar 05, 2020 12:40 am
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10926

Re: Plagiarism

Another one
by wasd
Wed Mar 04, 2020 4:54 pm
Forum: User Support
Topic: Transparent background, threshold level
Replies: 20
Views: 9267

Re: Transparent background, threshold level

I get it. Volume was just too thin. There I multiplied scattering scale by 10:
unisob_autodetect_camvol-2.png
by wasd
Wed Mar 04, 2020 2:49 pm
Forum: User Support
Topic: Transparent background, threshold level
Replies: 20
Views: 9267

Re: Transparent background, threshold level

Do you mind to share the scene?
by wasd
Wed Mar 04, 2020 11:59 am
Forum: Works in Progress
Topic: LUX Girl
Replies: 5
Views: 8657

Re: LUX Girl

There was similar trouble in 2.79
hair.png
You had to set both "steps" parameters to equal number to have hair rendered as they are in viewport.
I can't see that another "step" in 2.8 though.

Upd: Found it. Try setting them to equal number.
hair28.png