Search found 120 matches
- Mon Apr 06, 2020 10:42 pm
- Forum: Works in Progress
- Topic: Beach Resort - LuxCoreRender 2.4
- Replies: 6
- Views: 6001
Re: Beach Resort - LuxCoreRender 2.4
I am probably not the best to talk about render settings, but caustics will be much faster using Light tracing. Metropolis isn't worth it anymore and is usually worse than Sobol. I like using Random as I get better denoising result, that OpenCL Sobol has a weird stretched pattern that doesn't denois...
- Sun Apr 05, 2020 4:48 am
- Forum: Works in Progress
- Topic: Beach Resort - LuxCoreRender 2.4
- Replies: 6
- Views: 6001
Re: Beach Resort - LuxCoreRender 2.4
Looks promising!
Any specific reason you are using Metropolis?
Any specific reason you are using Metropolis?
- Wed Apr 01, 2020 6:18 pm
- Forum: User Support
- Topic: Brightness difference between Viewport and Render
- Replies: 6
- Views: 3402
- Tue Mar 31, 2020 3:21 am
- Forum: User Support
- Topic: Brightness difference between Viewport and Render
- Replies: 6
- Views: 3402
Re: Brightness difference between Viewport and Render
CPU and OpenCL, I tried both.
- Sun Mar 29, 2020 10:44 pm
- Forum: User Support
- Topic: Brightness difference between Viewport and Render
- Replies: 6
- Views: 3402
Brightness difference between Viewport and Render
Hi there,
I'm noticing a difference between the viewport and the final render. I am not using clamping, there is nothing done in Compositing, so I'm not sure why it looks like it's clamping or applying a different tonemap.\
I attached the scene.
I'm noticing a difference between the viewport and the final render. I am not using clamping, there is nothing done in Compositing, so I'm not sure why it looks like it's clamping or applying a different tonemap.\
I attached the scene.
- Sun Mar 15, 2020 12:43 am
- Forum: User Support
- Topic: Clamping Max Brightness
- Replies: 2
- Views: 2007
Re: Clamping Max Brightness
I can't talk about the Clamping as I am not sure how it works. About your light brightness, you need to not forget about the inverse square law, that makes the brightness decay with distance. The brightness is also divided by Pi because we assume the emission is calculated per steradian (this is onl...
- Fri Mar 06, 2020 4:18 pm
- Forum: User Support
- Topic: Light intensities and matching Cycles
- Replies: 83
- Views: 41746
Re: Light intensities and matching Cycles
What are exactly your settings ? Sensitivity, exposure, fstop ? F/1.0, Shutter speed 1s, ISO 100 which corresponds to EV100 0. If it helps, 2.5 lux results in "proper" exposure for EV0. Meaning, I guess, middle gray is middle gray? Maybe this is the confusion here? When we say EV 0 corres...
- Fri Mar 06, 2020 5:31 am
- Forum: User Support
- Topic: Light intensities and matching Cycles
- Replies: 83
- Views: 41746
Re: Light intensities and matching Cycles
@Dade, can you please check the Camera exposure math to see if everything is correct? In Unreal, here is a 1 candela point light placed 1 meter above a white floor: UE4Editor_yK6hXgKXuT.png As you can see it reads 1 lux, everything is exposed with a manual EV of 0. This is in 4.25 without using the ...
- Thu Mar 05, 2020 6:47 am
- Forum: User Support
- Topic: Light intensities and matching Cycles
- Replies: 83
- Views: 41746
Re: Light intensities and matching Cycles
I wanted to make sure there was no wrong information staying on the forum as I wrote some confusing things yesterday. If LuxCore tonemapping is off, the output is luminance (cd/m2) and can be saved as EXR and HDR format. With the next version of Photographer (3.x), you will be able to visualize came...
- Wed Mar 04, 2020 9:06 am
- Forum: User Support
- Topic: Light intensities and matching Cycles
- Replies: 83
- Views: 41746
Re: Light intensities and matching Cycles
Is there an option somewhere in the tons of Blender menus that allows me to read those raw values? I really don't see an option there to read the numbers. In the render settings, under Color management: blender_tPGsEy9BiV.png Then disable LuxCore tonemapper in the camera: blender_2aPO9n4hoK.png In ...