This doesn't seem to be capable of rendering sds caustics(like current caustic cache can in luxcore)
So I'd say it's more like simple caustics, or basic or partial.. I don't know, if the caustics can't be indirectly visible it's not a proper caustics solution
Search found 1921 matches
- Fri May 15, 2020 1:26 pm
- Forum: Computer Graphic News
- Topic: Efficient Caustic Rendering with Lightweight Photon Mapping
- Replies: 3
- Views: 6070
- Wed May 13, 2020 11:15 am
- Forum: User Support
- Topic: GPU rendering slower than CPU rendering
- Replies: 18
- Views: 9420
Re: v2.3 Vs v2.4 performance
Maybe some luxcore gui bug? A 2.4 build from 2 days ago runs definitely faster on gpu than on cpu. In an production scene example I got 20sec/100 samples rendering on 2070 and 50sec/100 samples on amd 2700(Blendluxcore). Which is more or less as I always remember the difference between this cpu and ...
- Tue May 12, 2020 5:28 am
- Forum: Tutorials, Tips and Tricks
- Topic: PBR Leaf Texture Tutorial in Lux Core Render for Blender
- Replies: 5
- Views: 5190
Re: PBR Leaf Texture Tutorial in Lux Core Render for Blender
Nice.
Hopefully, once Dade upgrades the disney shader so that id does transmission we would be able to do leaves with it too.
Hopefully, once Dade upgrades the disney shader so that id does transmission we would be able to do leaves with it too.
- Mon May 11, 2020 7:22 pm
- Forum: Development
- Topic: Thin-film Interference
- Replies: 6
- Views: 9379
Re: Thin Film Interference
Yup, this is a fantastic addition.
- Mon May 11, 2020 2:15 pm
- Forum: Finished Work
- Topic: Blender short film Rivals
- Replies: 6
- Views: 3868
Re: Blender short film Rivals
It's good. Caches are the enemy of animations sadly. Maybe some incremental building, or some error correction for high variance in cache entry...
- Wed May 06, 2020 11:24 am
- Forum: General Discussion
- Topic: OpenCL v3.0
- Replies: 3
- Views: 4073
Re: OpenCL v3.0
I think, they just don't care...
Anyway, now that CUDA exist someone from Nvidia themselves could hop in and help out with development. Them RTX cards aren't gona show off themselves and luxcore would prove very nice opensource benchmarking tool
Anyway, now that CUDA exist someone from Nvidia themselves could hop in and help out with development. Them RTX cards aren't gona show off themselves and luxcore would prove very nice opensource benchmarking tool
- Wed May 06, 2020 10:54 am
- Forum: Tutorials, Tips and Tricks
- Topic: Using PBR Texture in Lux Core Render for Blender Tutorial
- Replies: 3
- Views: 4085
Re: Using PBR Texture in Lux Core Render for Blender Tutorial
Nice one
I added your video to luxcore trello/tutorials page
https://trello.com/c/jJtcp7aT/18-tutorials
I added your video to luxcore trello/tutorials page
https://trello.com/c/jJtcp7aT/18-tutorials
- Sun May 03, 2020 11:24 am
- Forum: Development
- Topic: v2.3 Vs v2.4 performance
- Replies: 39
- Views: 18644
Re: v2.3 Vs v2.4 performance
Slower rendering is always better than any precomp. process. Anyway, would like to see if cuda specific features or some other improvement could regain the performance. An interesting example of new features sometimes slowing down rendering is recent rtx update on octane. A very simple scene mostly ...
- Fri May 01, 2020 5:36 am
- Forum: General Discussion
- Topic: Daylight modifications
- Replies: 4
- Views: 4294
Re: Daylight modifications
On their forum they also mentioned they are working on a cloud system.
Probably some procedural background shader, maybe with some cloud shadow emulation. That could be a killer feature
Probably some procedural background shader, maybe with some cloud shadow emulation. That could be a killer feature
- Mon Apr 27, 2020 7:38 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531326
Re: BlendLuxCore Development
Oh, that's nice!