Search found 437 matches

by Fox
Sun May 17, 2020 12:41 am
Forum: Computer Graphic News
Topic: Computing Hardware, from Consumer’s to eXtremes
Replies: 1
Views: 4730

Re: Computing Hardware, from Consumer’s to eXtremes

Maybe nVidia sends out freed product samples.
In my dreams, if nothing else :D

I wonder if this are also more stable / less artifacting, than consumer cards?
by Fox
Fri May 15, 2020 4:01 pm
Forum: Development
Topic: Thin-film Interference
Replies: 6
Views: 9187

Re: Thin-film Interference

Very cool feature, thank you.

I tested this out on my camera scene:
Path_Caustic_Cache_12h.jpg
by Fox
Thu May 14, 2020 1:20 pm
Forum: User Support
Topic: The flickerfree animation challenge
Replies: 47
Views: 24083

Re: The flickerfree animation challenge

With BlendLuxCore from may 13, there is still little flickering, but maybe longer render would cure it. If you make floor perfect mirror, there is strong sun spot on the wall, but with roughness textured and bumped, it's very random. Same with the shadow of decorative branch in vase, which reflects ...
by Fox
Wed May 13, 2020 12:33 am
Forum: User Support
Topic: Caustics strange behavior with big objects
Replies: 6
Views: 3304

Re: Caustics strange behavior with big objects

I think the border render from small cut out around the subject is one way.
The option for don't store photons on that material, will still spend time on entire scene.
by Fox
Tue May 12, 2020 3:15 am
Forum: User Support
Topic: The flickerfree animation challenge
Replies: 47
Views: 24083

Re: The flickerfree animation challenge

So I decreased the lookup radius of the caustic cache and made it 10 times smaller and the result I get with a value of 0.0005 m is good. It takes forever, almost 10times. And this is just a 1/3 of the resultion. So at the end 1 frame will take 10min*3*3=180min. Uhh. Looks like the Oidn denoises be...
by Fox
Mon May 11, 2020 2:13 am
Forum: User Support
Topic: The flickerfree animation challenge
Replies: 47
Views: 24083

Re: The flickerfree animation challenge

mischterlampe wrote: Thu May 07, 2020 10:54 am Nonetheless, the caustics of the glass bottle are very weak
The sun is at scale 4. With scale 1 and clamping off, caustics are stronger.

This is Ryzen 3900x equivalent to 1 hour
Smaller Sun Sharper Caustics.jpg
Border render
border render 200kspp.png
by Fox
Fri May 08, 2020 12:29 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 24
Views: 19061

Re: Atmosphere Simulation

Clouds didn't come out that life true, but still something. Clouds.jpg CPU rendered 6 hours at step size 500m, singlescattering. Another 11 hours at step size 100m, multiscattering. The first one is much faster, but resolution didn't seem to improve with 100m step size. BiDirVM and filmic tonemappin...
by Fox
Wed May 06, 2020 11:53 pm
Forum: User Support
Topic: The flickerfree animation challenge
Replies: 47
Views: 24083

Re: The flickerfree animation challenge

What if all the meshes are shaded as flat, will the pure 100% light tracing with envc flicker?
-------
EDIT
The blend file looks broken.
When i append objects to new blend file, the light tracing looks better.
by Fox
Fri Apr 24, 2020 1:58 am
Forum: General Discussion
Topic: Elisa Music Player
Replies: 0
Views: 3726

Elisa Music Player

Hi I wanted to share interesting found. An free opensource music player for Linux KDE. I'm actually more happy with this, than with foobar2000 in Windows. Elisa Music Player.jpg It does not play high-res audio out of the box in high-res (it's downmixed to 44,1 or 48kHz and 16bit). First you need to:...
by Fox
Fri Apr 17, 2020 11:06 am
Forum: User Support
Topic: Denoiser Problem
Replies: 4
Views: 2872

Re: Denoiser Problem

The BCD never worked that well, Oidn is way better.

Here is BCD sample at 1000 spp (16 hours):
BCD denoise sample.png