Search found 171 matches
- Sun Aug 11, 2019 5:04 pm
- Forum: User Support
- Topic: Luxrender and Blender 2.8?
- Replies: 4
- Views: 3760
Re: Luxrender and Blender 2.8?
Hey. I didn’t go to the forum for a very long time, so I ask you to answer this probably frequently asked question - is the render and blender 2.8 stable with each other (at a stability level of 2.79)? If not, when is it planned and will it give something new? As of V2.2 Beta 3, there is an alpha v...
- Sun Aug 11, 2019 2:16 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519586
Re: BlendLuxCore Development
But I havent any company or seems like stuff as posted in register blank. You're probably trying to download the "Intel® CPU Runtime for OpenCL™ Applications 18.1", right? This one seems to be commecial, but the graphics drivers should also include a runtime for the CPU. Under "Intel...
- Sat Aug 10, 2019 2:39 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519586
- Thu Aug 08, 2019 6:49 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519586
Re: BlendLuxCore Development
If he doesn't use any OpenCL engine and disable it in the imagepipeline, he should be able to use the OpenCL version, no?
- Fri Jul 26, 2019 3:01 am
- Forum: User Support
- Topic: How to install LuxCore at windows by command line
- Replies: 2
- Views: 1967
Re: How to install LuxCore by command line
Hello, I think that you're only missing activating it on Blender preferences itself https://blender.stackexchange.com/questions/73759/install-addons-in-headless-blender It seems you should install it in a computer with a GUI, enable the addon and then copy the userpref.blend file to the computers yo...
- Sun Jul 21, 2019 4:06 pm
- Forum: Finished Work
- Topic: Cavalry
- Replies: 6
- Views: 4418
Re: Cavalry
There is a lost Travolta!
Can you find it?
Can you find it?
- Fri Jun 14, 2019 12:21 pm
- Forum: Works in Progress
- Topic: Interior & exterior gghouse
- Replies: 34
- Views: 22968
Re: Interior & exterior gghouse
I wonder where is the weird green/yellowish colorcast from sunlight coming. I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to d...
- Fri May 10, 2019 10:51 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68448
Re: Adaptive sampling improvements
Hi, Are you using the tonemapping from blender, right? The adaptiveness considers the tonemapping in it's algorithm, but only if it's being applied by Luxcore. In that case it's probably operating on the HDR image where these parts may very well be noisy. Can you try using one of the internal tonama...
- Fri Apr 26, 2019 11:27 pm
- Forum: User Support
- Topic: Any way to get rid of bilinear filtering?
- Replies: 5
- Views: 3522
Re: Any way to get rid of bilinear filtering?
Not currently, bilinear is always used. I am trying to change the interpolation of an image texture to be nearest neighbour, with sharper, cleaner lines. However, I don't see an interpolation option. Is it currently possible to do this without manually making the texture larger? Not at the moment, b...
- Fri Apr 26, 2019 8:50 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519586
Re: BlendLuxCore Development
No, on the image pipeline so we don't depend completely on the host program. A new UI could use those to do its own processingnigec wrote: ↑Fri Apr 26, 2019 8:48 amAre you working on a better ui alpistinho?alpistinho wrote: ↑Fri Apr 26, 2019 8:43 am I am starting to work on it, but it won't be ready for 2.2