Search found 1921 matches

by lacilaci
Tue Nov 06, 2018 6:07 am
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 22870

Re: LuxCoreRender v2.1beta1 released

@lacilaci: You should elaborate a bit. Click "Clone or Download", then download zip. You now have all the Python parts of the addon, you still need the binary parts, so download the LuxCore daily build from https://github.com/LuxCoreRender/LuxCore/releases/tag/latest and copy all files li...
by lacilaci
Tue Nov 06, 2018 6:02 am
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18166

Re: Convergence AOV

Did you try with one of the cameras from your "first steps" project? For example the sky should be detected as noise-free immediately and no longer sampled. From the scene you posted in this thread I agree that there are areas where the human brain sees the noise distribution a lot differ...
by lacilaci
Mon Nov 05, 2018 9:14 pm
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 22870

Re: LuxCoreRender v2.1beta1 released

Sharlybg wrote: Mon Nov 05, 2018 9:01 pm
Thanks, seems to be working fine now.
How to update ?
https://github.com/LuxCoreRender/BlendLuxCore
by lacilaci
Mon Nov 05, 2018 9:11 pm
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18166

Re: ADAPTIVITY

Ok, let's try something different... I want to render, go into settings and see adaptivity, read the tooltip and it says that higher values focus on more noisy areas. So I enable it and get what's in attachment. (default noise threshold and 64warmup and 64test step samples, 60 sec rendering giving ...
by lacilaci
Mon Nov 05, 2018 3:25 pm
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 22870

Re: LuxCoreRender v2.1beta1 released

So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%) It is a bug in BlendLuxCore, it is always telling LuxCore to use 0 CPU rendering threads :!: I have fixed this bug. Thanks, seems to be workin...
by lacilaci
Mon Nov 05, 2018 10:30 am
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18166

ADAPTIVITY

Ok, let's try something different... I want to render, go into settings and see adaptivity, read the tooltip and it says that higher values focus on more noisy areas. So I enable it and get what's in attachment. (default noise threshold and 64warmup and 64test step samples, 60 sec rendering giving r...
by lacilaci
Mon Nov 05, 2018 10:14 am
Forum: User Support
Topic: DLCS and overlapping entries
Replies: 3
Views: 2157

Re: DLCS and overlapping entries

The problem seems to be triggered by an interaction of different level of noise cause by different DLSC cache entries and a very very very small clamping value. It is a quite strange interaction but it looks like it is cause only by the variance clamping value you are using. You are using clamp val...
by lacilaci
Sun Nov 04, 2018 7:44 pm
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18166

Re: Convergence AOV

Maybe if the whole adaptivity could be weighted to focus on darker areas..? Is this unreasonable thinking?
by lacilaci
Sun Nov 04, 2018 4:49 pm
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18166

Re: Convergence AOV

well, if we look at original 32bit output values you probably get more noise in high luminance values. But as I look at tonemapped image after filmic tonemapping applied I don't see much noise in bright areas but a lot in darker ones. Convergence test is done in HDR, well before running the image p...
by lacilaci
Sun Nov 04, 2018 12:55 pm
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18166

Re: Convergence AOV

It seems that the sampler uses the convergence value as a metric to know which pixels should be more sampled than the other. How exactly this convergence is calculated for a pixel and why this might undersample the darker areas is a bit beyond me. It is difference between pixel luminance values at ...