Search found 96 matches
- Fri Feb 08, 2019 5:49 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
Re: PointLamp vs Constraint
Works great. Thanks for the detailed explanation and quick response. You are wonderful!
- Fri Feb 08, 2019 5:16 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
Re: PointLamp vs Constraint
Can you tell me how I can use this fix? From the command line blender?
- Fri Feb 08, 2019 5:06 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
Re: PointLamp vs Constraint
However, what should I do?
- Fri Feb 08, 2019 3:42 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
Re: PointLamp vs Constraint
Forgot to specify my data.
Windows 10, Blender 2.79, last version LuxRender addon for Blender.
Windows 10, Blender 2.79, last version LuxRender addon for Blender.
- Fri Feb 08, 2019 3:32 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
- Fri Feb 08, 2019 3:31 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
Re: PointLamp vs Constraint
Keep the file please. This bug occurs if you set the limiter on "On the surface" and move the lamp.
- Fri Feb 08, 2019 3:08 pm
- Forum: User Support
- Topic: PointLamp vs Constraint
- Replies: 12
- Views: 7136
PointLamp vs Constraint
Hey. Please explain one thing. I use the Point light source, which should follow or be at a given distance from the object. However, when I use the limiter for a given light source, and adjust the size of the lamp, it’s as if the lamp is split and I get the “center” of the lamp and the “lamp” itself...
- Sun Feb 03, 2019 1:23 pm
- Forum: User Support
- Topic: Invisible to the camera mesh
- Replies: 2
- Views: 2127
Re: Invisible to the camera mesh
Thanks!
- Sun Feb 03, 2019 12:22 pm
- Forum: User Support
- Topic: Invisible to the camera mesh
- Replies: 2
- Views: 2127
Invisible to the camera mesh
Is it possible to make the mesh visible to the light, but invisible to the camera?
This is necessary in order to receive secondary reflections on the object, and the environment itself must be invisible. In Сycles, this can be done with the help of such a bunch of nodes.
This is necessary in order to receive secondary reflections on the object, and the environment itself must be invisible. In Сycles, this can be done with the help of such a bunch of nodes.
- Thu Jan 31, 2019 2:44 pm
- Forum: User Support
- Topic: Unusual behavior of the lamp mesh.
- Replies: 2
- Views: 2325
Re: Unusual behavior of the lamp mesh.
It seems to work. This is normal when I see in the interactive render how the light on the illuminated object "flashes" and then returns to the same limits, in which should the light source I need shine?