Search found 368 matches

by Dez!
Wed Jan 12, 2022 5:55 pm
Forum: User Support
Topic: flat shading when using homogeneous volume
Replies: 3
Views: 1744

Re: flat shading when using homogeneous volume

Thanks for the answers and experiences with other engines. Amazing. Now I will think about it beforehand, in the process of modeling
by Dez!
Wed Jan 12, 2022 4:49 pm
Forum: User Support
Topic: flat shading when using homogeneous volume
Replies: 3
Views: 1744

flat shading when using homogeneous volume

I made the material completely transparent and noticed that Volume shows flat shading. Is this the right behavior? it looks weird.
⁄ dezigner.tilda.ws  ⁄ 2022-012 ⁄ 21-39 ⁄.png
by Dez!
Sun Jan 09, 2022 3:50 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 322523

Re: LuxCoreRender daily/automatic builds

I can confirm that ElementaryOS has been running smoothly around the clock. I've been using it in Blender 3 since January 4.
by Dez!
Fri Jan 07, 2022 4:00 am
Forum: Finished Work
Topic: The Extensive Grass Library
Replies: 3
Views: 1898

Re: The Extensive Grass Library

fantastic job
by Dez!
Thu Dec 30, 2021 7:06 am
Forum: User Support
Topic: Cryptomate, ID Mask, compositing
Replies: 9
Views: 5159

Re: Cryptomate, ID Mask, compositing

How do I get the "OBJECT_ID_MASK AOV"? I don't see it in Blender
by Dez!
Wed Dec 29, 2021 2:15 pm
Forum: Tutorials, Tips and Tricks
Topic: How to make white, translucent, glossy plastic
Replies: 11
Views: 16913

Re: How to make white, translucent, glossy plastic

My advice is to use what looks right. The shaders are not restricted to simulate only the real-world materials they were named after.
Thank you. You are completely right.
by Dez!
Wed Dec 29, 2021 2:12 pm
Forum: User Support
Topic: collection masks don't work?
Replies: 2
Views: 2241

Re: collection masks don't work?

Thank you.
Let this feature stay in the material settings. Masking requires the use of many objects, it would be more convenient to do it through the material assignment.
Let it stay as it is now.
by Dez!
Tue Dec 28, 2021 11:17 am
Forum: Tutorials, Tips and Tricks
Topic: How to make white, translucent, glossy plastic
Replies: 11
Views: 16913

Re: How to make white, translucent, glossy plastic

If I increase the Scattering Scale parameter, I get a darkening. And this is correct - the number of microparticles inside the material increases. https://i.imgur.com/RaNsDXb.png If I act similarly to the glass material and increase the Roughness parameter, then the glare is blurred, without affecti...
by Dez!
Tue Dec 28, 2021 11:09 am
Forum: Tutorials, Tips and Tricks
Topic: How to make white, translucent, glossy plastic
Replies: 11
Views: 16913

Re: How to make white, translucent, glossy plastic

Thank you guys for your time and attention. This is a very important question for me that I have been stumbling over for a long time. Thank you. So, the glass material has the ability to blur the transparency through roughness, and then bring back the gloss by adding a glossy coating https://i.imgur...
by Dez!
Tue Dec 28, 2021 10:19 am
Forum: User Support
Topic: collection masks don't work?
Replies: 2
Views: 2241

collection masks don't work?

I put a mask on the collection and the front cube should disappear from the rendering and cut off part of the back cube. But this does not happen.


Image

Here's a file to check: https://dropmefiles.com/GfdbS