Search found 67 matches
- Wed Oct 07, 2020 10:24 am
- Forum: User Support
- Topic: Trying to get rid of fairflies, need advice.
- Replies: 19
- Views: 2288
Re: Trying to get rid of fairflies, need advice.
I am trying with your method...its 40 minutes and 4000 samples...my god...This is a low res render..I can not imagine how long it will take to make a still render in high res of this frame...
- Wed Oct 07, 2020 9:49 am
- Forum: User Support
- Topic: Trying to get rid of fairflies, need advice.
- Replies: 19
- Views: 2288
Re: Trying to get rid of fairflies, need advice.
if anything, coffee can be brewed over a fire. don't worry about them :) when I find problem areas, I draw a frame around them, and try to "squeeze out power" - the noise level. I usually rate 10 or 15 for commercial projects. https://i.imgur.com/BbJozsH.png BCD has such a function, try it. I use i...
- Wed Oct 07, 2020 9:48 am
- Forum: User Support
- Topic: Trying to get rid of fairflies, need advice.
- Replies: 19
- Views: 2288
Re: Trying to get rid of fairflies, need advice.
Here a test of 1000 samples with BCD and the fairflies future active. Not happy with the result...It erases a lot of the details and the fireflies are still present. If someone has another workaround I would highly appreciate it.
- Wed Oct 07, 2020 9:37 am
- Forum: User Support
- Topic: Trying to get rid of fairflies, need advice.
- Replies: 19
- Views: 2288
Re: Trying to get rid of fairflies, need advice.
Test with OIDIN 3000 samples and a lot of time to render for a small 1000x1000
- Wed Oct 07, 2020 9:29 am
- Forum: User Support
- Topic: Trying to get rid of fairflies, need advice.
- Replies: 19
- Views: 2288
Re: Trying to get rid of fairflies, need advice.
It turns out to be an absolutely delightful project! The glass looks so great that you stare into it. At the expense of fireflies - I would advise to render a small area (ctrl + b) to a noise level of 15 (or even 10). And try using a squelch. Both OIDN and BCD know how to remove them. And the BCD e...
- Wed Oct 07, 2020 8:54 am
- Forum: User Support
- Topic: Trying to get rid of fairflies, need advice.
- Replies: 19
- Views: 2288
Trying to get rid of fairflies, need advice.
Hi. I am working with a scene I already shared many times in the forum. I realize it was a bit optimistic from my side to start using lux with these types of scenes. I am already in the dance...so too late to not finish. After feeding 100 bounces in the path depth properties...I manage to get a clea...
- Wed Oct 07, 2020 8:50 am
- Forum: User Support
- Topic: Darkness in transparent surface ?
- Replies: 12
- Views: 2128
Re: Darkness in transparent surface ?
It worked at 100, I tried with 60 and 30 and not good. Might be a bit extreme just to get that surface clean. But worked. Thank you
- Wed Oct 07, 2020 8:19 am
- Forum: User Support
- Topic: plans to incorporate optix denoise in final renders?
- Replies: 0
- Views: 1291
plans to incorporate optix denoise in final renders?
Hi. I am using lux 2.5 I would like to know if there are any plans to incorporate optix denoise in the final render. I believe it might perform better than ODIN?
Thank you
Thank you
- Tue Oct 06, 2020 8:15 pm
- Forum: User Support
- Topic: Darkness in transparent surface ?
- Replies: 12
- Views: 2128
Re: Darkness in transparent surface ?
Thank you, I thought the path depth is just limiting the amount of bounces on the other three variables: Diffuse, glossy and specular. I did not know in itself will be a value that luxcore will compute, but more like an overall limit to the scene. So you did not tweak the other bounces, just the pat...
- Tue Oct 06, 2020 5:17 pm
- Forum: User Support
- Topic: Darkness in transparent surface ?
- Replies: 12
- Views: 2128
Re: Darkness in transparent surface ?
Sent you a private messageB.Y.O.B. wrote: ↑Tue Oct 06, 2020 4:36 pmImpossible to say without having access to the scene.
You could try to rule out some possibilities first:
For example, the path depth might be too low - to rule that out, set the path depths to something very high (like 100) and compare it with your current render.