It would be nice to have the motion blur bug resolved, so people can test it, but it's not absolutely necessary.
How is the work on the render farm going? I've seen you can already render with it?
Search found 3441 matches
- Wed Jan 17, 2018 6:13 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517631
- Wed Jan 17, 2018 5:53 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517631
Re: BlendLuxCore Development
nice idea.
- Wed Jan 17, 2018 4:50 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517631
Re: BlendLuxCore Development
I would love to, but as far as I know Blender does not let us do this. However, maybe we can later find a workaround, e.g. have a panel similar to the error log. I would also like to have one of these info blocks for each rendered image slot, for better comparisons. As always: if you don't want me t...
- Wed Jan 17, 2018 12:13 pm
- Forum: User Support
- Topic: Procedural textures via a DLL or callback?
- Replies: 9
- Views: 7754
Re: Procedural textures via a DLL or callback?
I did something similar in the past, but with the built-in voronoi texture: http://www.luxrender.net/forum/viewtopi ... 11#p119011
- Wed Jan 17, 2018 11:19 am
- Forum: General Discussion
- Topic: Forum attachment bug
- Replies: 4
- Views: 6007
Re: Forum attachment bug
Looking forward to the fix.
- Tue Jan 16, 2018 11:05 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16015
Re: Light intensity
You need to compile LuxCore.
If you don't know how to do that it's not a problem, but please use the official alpha1 download and don't update anything by hand.
Follow the procedure described here: http://wiki.luxcorerender.org/BlendLuxCore_Installation
If you don't know how to do that it's not a problem, but please use the official alpha1 download and don't update anything by hand.
Follow the procedure described here: http://wiki.luxcorerender.org/BlendLuxCore_Installation
- Tue Jan 16, 2018 4:31 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39813
Re: first steps on luxcore
I would also very much like to have something like region render in 3ds Max where you can re-render a region with the rest of the image staying the same, but I think this has to be implemented in Blender first. About your proposal: We could define our own borders, draw them during viewport render wi...
- Tue Jan 16, 2018 2:54 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39813
Re: first steps on luxcore
Resizing camera does not trigger an update here.
About lamps: maybe something to look into in the future, but not right now. Area lamp for example needs an update on scale.
Open an issue on github if you want to prevent me forgetting about it.
About lamps: maybe something to look into in the future, but not right now. Area lamp for example needs an update on scale.
Open an issue on github if you want to prevent me forgetting about it.
- Tue Jan 16, 2018 2:32 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39813
Re: first steps on luxcore
Thanks for the report, I fixed the bug: https://github.com/LuxCoreRender/BlendL ... 653878c66d
- Tue Jan 16, 2018 2:13 pm
- Forum: Development
- Topic: Motion blur support
- Replies: 9
- Views: 7797
Motion blur support
Sorry that I didn't check, Dade. It still looks wrong on my end. This is with shutter = 0.5, both green sphere and camera moving at same speed, background stationary: moblur_camera_obj.jpg But it's also weird that when only object motion blur is enabled (no camera motion blur), the result is differe...