Search found 135 matches

by sarmath
Mon Dec 10, 2018 12:56 pm
Forum: Development
Topic: BlendLuxCore v2.1beta3 with Optix integration
Replies: 5
Views: 4625

Re: BlendLuxCore v2.1beta3 with Optix integration

Just tested and it works great. Any reasons why it can not become a part of official realeses?
regards
by sarmath
Sat Nov 10, 2018 1:39 pm
Forum: General Discussion
Topic: it was better before
Replies: 13
Views: 10535

Re: it was better before

On every one good spectral render you can find 10 just as good or better from rgb renderer https://corona-renderer.com/gallery there is no secret ingredient. It's colors and tonemapping, and luxcore could definitely do a bit better here too. But hey, there will be a spectral build of cycles so mayb...
by sarmath
Sat Nov 10, 2018 11:42 am
Forum: General Discussion
Topic: it was better before
Replies: 13
Views: 10535

Re: it was better before

I open this thread with tears on my heart. since a lot of time i was a bit unhappy of the way the whole CGI industry is currently turning :( . Overhall render complexity is rising while ( Detailed geometry , scanned mesh and texture, complex shader) REAL REALISM is turning down. Now everyone said t...
by sarmath
Thu Nov 01, 2018 5:00 pm
Forum: General Discussion
Topic: Cycles vs Corona
Replies: 27
Views: 21638

Re: Cycles vs Corona

Its really outdated...so probably the answer is no....but you can ask on the corona forums....
by sarmath
Thu Nov 01, 2018 4:20 pm
Forum: General Discussion
Topic: Cycles vs Corona
Replies: 27
Views: 21638

Re: Cycles vs Corona

Sharlybg wrote: Thu Nov 01, 2018 4:12 pm
....its working with corona standalone 1.7
But standalone 1.7 is free :?:
Its 45 days demo or need a licence.

https://corona-renderer.com/wiki/standalone
by sarmath
Thu Nov 01, 2018 3:45 pm
Forum: General Discussion
Topic: Cycles vs Corona
Replies: 27
Views: 21638

Re: Cycles vs Corona

Here it is said that corona Alpha 6 is free : https://corona-renderer.com/blog/corona-alpha6-is-out/ Do someone Know if it is still possible to use with blender ? any Alpha 6 exporter available. Here it is what you need... https://bitbucket.org/coronablender/render_corona https://corona-renderer.co...
by sarmath
Thu Nov 01, 2018 3:00 am
Forum: User Support
Topic: Denoiser + tile PathOpencl not working
Replies: 4
Views: 2772

Re: Denoiser + tile PathOpencl not working

This is the screenshots with the result I get with beta1 and alpha4.
by sarmath
Wed Oct 31, 2018 4:07 pm
Forum: User Support
Topic: Denoiser + tile PathOpencl not working
Replies: 4
Views: 2772

Re: Denoiser + tile PathOpencl not working

Test scene was sharlybg food scene and basicly any scene I throw on Tile pathopencl + denoising result in black image. Cpu tile path works ok.
by sarmath
Wed Oct 31, 2018 3:28 pm
Forum: User Support
Topic: Denoiser + tile PathOpencl not working
Replies: 4
Views: 2772

Denoiser + tile PathOpencl not working

OK so I have done some tests with tile pathopencl and the denoising result is pitch black image while on cpu working correctly.
Luxcore 2.1beta1. Can anyone recreate the problem?
by sarmath
Wed Oct 31, 2018 8:35 am
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 22913

Re: LuxCoreRender v2.1beta1 released

lacilaci wrote: Wed Oct 31, 2018 7:50 am So how's the CPU usage for people using windows and beta1 with opencl? I'm still getting only 15-20% on cpu when rendering with opencl(alphav4 goes to 100%)
Same here on Linux Mint....with opencl hybrid....cpu usage goes to max 21%.