Search found 271 matches

by acasta69
Tue Sep 10, 2019 1:53 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517825

Re: BlendLuxCore Development

The first setup for BlendLuxCore automated releases seems to be working. (now, statistically something will go wrong in a minute or so... :roll: ) Apart from alfa/beta/final releases, which should work similar to those for LuxCore, a new daily release is triggered: each time new commits are pushed e...
by acasta69
Mon Sep 09, 2019 6:40 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517825

Re: BlendLuxCore Development

Dade wrote: Tue Aug 27, 2019 10:08 am You (and all platform/OS maintainers) should have now access to BlendLuxCore repository.
Hi, apparently it is still read-only access:
Capture.PNG
Could you please change to Write?
by acasta69
Wed Sep 04, 2019 7:14 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327765

Re: LuxCoreRender daily/automatic builds

acasta69 wrote: Wed Sep 04, 2019 5:37 pm For the linux version, someone suggested a procedure in another thread.
It was Dade's post:
http://forums.luxcorerender.org/viewtop ... 610#p15338
Try to replace binaries in the Windows .zip with those from luxcorerender-latest-blender2.80 for Linux, then install it.
by acasta69
Wed Sep 04, 2019 5:37 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327765

Re: LuxCoreRender daily/automatic builds

In this moment I cannot check that it actually works in Blender, but maybe this could be just a misunderstanding... All luxcorerender-latest-* are packaged as standalone versions. The difference between the blender2.80 and the regular packages is only in pyluxcore: the one in the blender2.80 package...
by acasta69
Wed Sep 04, 2019 5:29 am
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 76286

Re: Path Space Regularization (aka the solution to SDS paths)

Only builds originated from the master branch are published as "latest", but probably you can get it anyway from here: https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build/results?buildId=687 You should see an "Artifacts" button in the upper right corner allowing to download ...
by acasta69
Tue Aug 27, 2019 9:54 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517825

Re: BlendLuxCore Development

I am working on having automated / daily releases for BlendLuxCore.
Is it so that the master branch can be used for Blender 2.80, and the 2_79_maintenance for the 2.79?

I'll also need access to the BlendLuxCore repo to set up the pipeline files.
by acasta69
Wed Jul 24, 2019 2:35 pm
Forum: User Support
Topic: Warning: SetThreadGroupAffinity failed
Replies: 8
Views: 3505

Re: Warning: SetThreadGroupAffinity failed

But the TBB actually has more files than this 2 dll, it has around 120 files. :roll: The full TBB is larger, but we use directly the Intel binaries for OIDN, and the distribution contains only the required TBB dlls + libs, total 4 files. We need more stuff for Embree, however, and: Not sure if it h...
by acasta69
Wed Jul 24, 2019 9:17 am
Forum: User Support
Topic: Warning: SetThreadGroupAffinity failed
Replies: 8
Views: 3505

Re: Warning: SetThreadGroupAffinity failed

It is likely to be a mismatch between Oidn DLL and TBB DLL. Aha, most likely it is. Cuz I rember, before OIDN was updated to the latest 0.9.0 I already used it, but had only overwriten exe & dlls. And since there were no issue rendering wise, i didn't pay much attention to it. Anyways, thanks f...
by acasta69
Tue Jul 16, 2019 7:49 pm
Forum: Development
Topic: Windows build deps
Replies: 15
Views: 8708

Re: Windows build deps

I've never used vcpkg, don't really know how to help with that.
Should it help keeping all deps updated to latest versions?
by acasta69
Tue Jul 09, 2019 1:18 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99474

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

As much I see you got my point. I don’t mean to simulate real optics system. In a math sim this is not required because you do not require to correct chromatic aberrations, because dispersion can be avoided per definition. In math sim there is no limitation but fp precision for the shape of the len...