I have simple cloud texture assigned to hetero volume above sphere, but the border where volume ends cuts off too hard.
How to make spherical band / gradient texture, to scale the clouds volume?
Search found 437 matches
- Sun Mar 15, 2020 4:30 am
- Forum: User Support
- Topic: Clouds above sphere cut off with band texture
- Replies: 7
- Views: 3923
- Fri Mar 13, 2020 11:12 pm
- Forum: General Discussion
- Topic: Corona virus
- Replies: 18
- Views: 13651
Re: Corona virus
Local newspaper wrote story how record food delivery order was 150 kg.
When you order food to home, it comes same day, but now waiting list is many days.
One man had shopping cart full of marinated pickle , maybe it was for restaurant, God knows.
When you order food to home, it comes same day, but now waiting list is many days.
One man had shopping cart full of marinated pickle , maybe it was for restaurant, God knows.
- Fri Mar 13, 2020 9:48 pm
- Forum: General Discussion
- Topic: Corona virus
- Replies: 18
- Views: 13651
- Thu Mar 12, 2020 3:11 am
- Forum: Works in Progress
- Topic: Atmosphere Simulation
- Replies: 24
- Views: 19324
Re: Atmosphere Simulation
With latest numerical precision fixes, the BiDir can render large scenes. 3h on e5 2620 v4 Atmosphere_3h_BiDirVM.jpg I used the "Glare_Layer_vol" for camera vol. And the hetero volume type with multi / max steps 80 for all. The step sizes are insane, from the direction of Sun, between Atmo...
- Mon Mar 09, 2020 2:40 pm
- Forum: Works in Progress
- Topic: Atmosphere Simulation
- Replies: 24
- Views: 19324
Re: Atmosphere Simulation
Maybe glass material with 0 0 0 reflection and shadow color 1 1 1 would be better where null material is used?
- Sun Mar 08, 2020 5:36 pm
- Forum: Development
- Topic: 2-Levels Env. Light Visibility Cache
- Replies: 33
- Views: 28815
- Sun Mar 08, 2020 2:22 pm
- Forum: Finished Work
- Topic: Abstract Beast
- Replies: 2
- Views: 2794
Re: Abstract Beast
Very cool, i like it.
- Sun Mar 08, 2020 2:12 pm
- Forum: Development
- Topic: 2-Levels Env. Light Visibility Cache
- Replies: 33
- Views: 28815
Re: 2-Levels Env. Light Visibility Cache
First impressions are very positive, complex areas clean up way faster. Here seems to be one issue, maybe it's bad settings, or too low samples (150 spp). EnvLightVisibilityCache map size: 16384x8192 EnvLightVisibilityCache tile size: 64x32 EnvLightVisibilityCache tiles count: 256x256 EnvLightVisibi...
- Fri Mar 06, 2020 8:49 pm
- Forum: Development
- Topic: 2-Levels Env. Light Visibility Cache
- Replies: 33
- Views: 28815
Re: 2-Levels Env. Light Visibility Cache
I compiled the 2.4 branch LuxCoreUI.
It's probably work in progress, but for testing, why not.
Windows
https://drive.google.com/file/d/1iZe7LU ... sp=sharing
Linux
https://drive.google.com/file/d/1QCPC5G ... sp=sharing
It's probably work in progress, but for testing, why not.
Windows
https://drive.google.com/file/d/1iZe7LU ... sp=sharing
Linux
https://drive.google.com/file/d/1QCPC5G ... sp=sharing
- Sun Mar 01, 2020 5:06 pm
- Forum: Development
- Topic: 2-Levels Env. Light Visibility Cache
- Replies: 33
- Views: 28815
Re: 2-Levels Env. Light Visibility Cache
I had some issues building the v2.4 branch yesterday, can't wait to test this new feature.