Sorry.. I've missed... it seems it's working fine.
Good!!! Really Good!!
Search found 456 matches
- Wed Apr 18, 2018 9:19 am
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 51206
- Wed Apr 18, 2018 8:38 am
- Forum: Development
- Topic: Denoiser Integration
- Replies: 63
- Views: 51206
Re: Denoiser Integration
with plain colors it seems it's working very well!
now...a fine texture example
now...a fine texture example
- Wed Apr 18, 2018 6:53 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517134
Re: BlendLuxCore Development
4. BiDir, Clamp Output (The higher the Max. Bright. value, the smaller the fireflies appear - IIRC, known issue) That is a very strange problem, can you post a test scene ? Same for me. I've the same problem in my test scene http://forums.luxcorerender.org/viewtopic.php?f=2&t=210 Yesterday I tr...
- Mon Apr 16, 2018 6:49 am
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 19792
Re: Fighting vs fireflies
hi @david57 for testing. I'm continue my testing but at the end it seems that there is no magic solution to have a "quicker" render, at least at the moment. It seems that there is not other solution than render different light conditions and blend them together after. It should work becaus...
- Tue Apr 10, 2018 7:19 am
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 19792
Re: Fighting vs fireflies
Thank you @lighting_freak
I've downloaded the composite file and I've understood. I'll try as workflow.
I've downloaded the composite file and I've understood. I'll try as workflow.
- Mon Apr 09, 2018 1:19 pm
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 19792
Re: Fighting vs fireflies
Hi, I made some tests based on your scene: So there are only few samples per image done. BR Nice tests. Some random thoughts: - what about render times and samples? - I can see that the bright pixel under the furniture is gone. Not really clear what should be the reason. - what renderegine did you ...
- Mon Apr 09, 2018 12:29 pm
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 19792
Re: Fighting vs fireflies
It is simpler to just "fix" the halt condition to use the pixel count of the current rendering region instead that of pixel count of the complete image. https://github.com/LuxCoreRender/LuxCore/issues/93 Ok. In this image the furniture on the left has raised by 1mm . The right one has the...
- Mon Apr 09, 2018 6:53 am
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 19792
Re: Fighting vs fireflies
Yes, this may be considered somewhat a bug or a counter intuitive behavior, the halt condition is always evaluated for the complete image even when rendering a small region. So if you render 50% of the image with an halt condition of 1700 samples is like rendering 100% of the image with an halt con...
- Fri Apr 06, 2018 3:13 pm
- Forum: Finished Work
- Topic: Pavillon House
- Replies: 9
- Views: 7265
Re: Pavillon House
I'm developing an addiction for Interiors ArchViz renderings, I need to start working on the light-cache thing to see more of them :lol: I really like your new addiction !!! :) About the images I like 1 and 3 like BYOB. The exterior ones suffer of a bit of noise in the dark areas...but they're good...
- Fri Apr 06, 2018 3:01 pm
- Forum: Works in Progress
- Topic: Fighting vs fireflies
- Replies: 25
- Views: 19792
Re: Fighting vs fireflies
Nope, you can have an IES file that define the light emission including the mirror . At that point, you have to remove the mirror because its interaction with the light source is already included in the IES profile. This is exactly why IES profiles exist, it is like a pre-processing step and the di...