Search found 456 matches

by marcatore
Wed Apr 18, 2018 9:19 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51206

Re: Denoiser Integration

Sorry.. I've missed... it seems it's working fine.

Good!!! Really Good!!
by marcatore
Wed Apr 18, 2018 8:38 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51206

Re: Denoiser Integration

with plain colors it seems it's working very well!

now...a fine texture example :)
by marcatore
Wed Apr 18, 2018 6:53 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517134

Re: BlendLuxCore Development

4. BiDir, Clamp Output (The higher the Max. Bright. value, the smaller the fireflies appear - IIRC, known issue) That is a very strange problem, can you post a test scene ? Same for me. I've the same problem in my test scene http://forums.luxcorerender.org/viewtopic.php?f=2&t=210 Yesterday I tr...
by marcatore
Mon Apr 16, 2018 6:49 am
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19792

Re: Fighting vs fireflies

hi @david57 for testing. I'm continue my testing but at the end it seems that there is no magic solution to have a "quicker" render, at least at the moment. It seems that there is not other solution than render different light conditions and blend them together after. It should work becaus...
by marcatore
Tue Apr 10, 2018 7:19 am
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19792

Re: Fighting vs fireflies

Thank you @lighting_freak

I've downloaded the composite file and I've understood. I'll try as workflow.
by marcatore
Mon Apr 09, 2018 1:19 pm
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19792

Re: Fighting vs fireflies

Hi, I made some tests based on your scene: So there are only few samples per image done. BR Nice tests. Some random thoughts: - what about render times and samples? - I can see that the bright pixel under the furniture is gone. Not really clear what should be the reason. - what renderegine did you ...
by marcatore
Mon Apr 09, 2018 12:29 pm
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19792

Re: Fighting vs fireflies

It is simpler to just "fix" the halt condition to use the pixel count of the current rendering region instead that of pixel count of the complete image. https://github.com/LuxCoreRender/LuxCore/issues/93 Ok. In this image the furniture on the left has raised by 1mm . The right one has the...
by marcatore
Mon Apr 09, 2018 6:53 am
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19792

Re: Fighting vs fireflies

Yes, this may be considered somewhat a bug or a counter intuitive behavior, the halt condition is always evaluated for the complete image even when rendering a small region. So if you render 50% of the image with an halt condition of 1700 samples is like rendering 100% of the image with an halt con...
by marcatore
Fri Apr 06, 2018 3:13 pm
Forum: Finished Work
Topic: Pavillon House
Replies: 9
Views: 7265

Re: Pavillon House

I'm developing an addiction for Interiors ArchViz renderings, I need to start working on the light-cache thing to see more of them :lol: I really like your new addiction !!! :) About the images I like 1 and 3 like BYOB. The exterior ones suffer of a bit of noise in the dark areas...but they're good...
by marcatore
Fri Apr 06, 2018 3:01 pm
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19792

Re: Fighting vs fireflies

Nope, you can have an IES file that define the light emission including the mirror . At that point, you have to remove the mirror because its interaction with the light source is already included in the IES profile. This is exactly why IES profiles exist, it is like a pre-processing step and the di...