Search found 3335 matches
- Tue Feb 02, 2021 1:11 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 890
- Views: 268822
Re: BlendLuxCore Development
I have extended the FAQ with a few new topics: https://wiki.luxcorerender.org/BlendLuxCore_FAQ 1.2 Is there something like Cycles' Layer Weight/Fresnel/Facing node in LuxCore? 1.3 Can Cycles materials be used in BlendLuxCore? 1.4 Can 2D/3D mapping be driven by textures in LuxCore? 1.5 What can be do...
- Mon Feb 01, 2021 9:15 pm
- Forum: User Support
- Topic: Why is my Luxcore render look white?
- Replies: 4
- Views: 995
Re: Why is my Luxcore render look white?
You're probably looking for this button:
- Sun Jan 31, 2021 6:34 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 890
- Views: 268822
Re: BlendLuxCore Development
Ah, ok, si I assume that refers to the normals modifiers and the baked normals into the mesh, but the normal smoothing with angle works ok and does not affect, right? Yes, I mean the feature that is labeled "custom split normals" here: https://docs.blender.org/manual/en/latest/modeling/meshes/struc...
- Sun Jan 31, 2021 5:15 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 890
- Views: 268822
Re: BlendLuxCore Development
What versions do support that and what version don’t? Currently, fast export is supported for 2.82.7 and 2.83.* This can be checked here: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/export/mesh_converter.py#L9 Also could be great to be able to enable/disable that export if it slows do...
- Sun Jan 31, 2021 2:49 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 890
- Views: 268822
Re: BlendLuxCore Development
I have implemented a Python fallback for custom normal export, which is used if the fast C++ export is not supported for a Blender version.
This means custom normals will now always be supported.
This means custom normals will now always be supported.
- Thu Jan 28, 2021 6:31 pm
- Forum: Finished Work
- Topic: Kissed by a rose
- Replies: 10
- Views: 2165
Re: Kissed by a rose
I think the leaves looked fine in the first version. I wouldn't expect to see much translucency when the light is above the leaves.
In the new version, they appear a bit dry.
In the new version, they appear a bit dry.
- Thu Jan 28, 2021 6:30 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 2113
Re: Musgrove Texture Issues
Limited noise depth to 25, with a soft limit of 10 in the Blender addon.
- Thu Jan 28, 2021 6:19 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 2113
Re: Musgrove Texture Issues
Since fscale is multiplied by 2 each loop iteration, it just gets very big. This causes the call of noisefunc() to return NAN at around iteration 29. When x, y, z are bigger values, maybe even sooner. I don't know how/if the Blender developers dealt with this. I would suggest to lower the max. noise...
- Thu Jan 28, 2021 5:16 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 2113
- Thu Jan 28, 2021 4:50 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 2113
Re: Musgrove Texture Issues
In the Blender Marble Texture, the Noise depth appears to be doing some strange stuff at a value of 29 and above. (attached files). I suspect the problem is here: https://github.com/LuxCoreRender/LuxCore/blob/a218d58c1de9c1fc7fd5e10da9ef8070559f3be2/src/slg/textures/blender_noiselib.cpp#L1399 (the ...