Search found 3335 matches

by B.Y.O.B.
Tue Jan 02, 2018 8:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 268815

Re: BlendLuxCore Development

I have been trying to get a grip on the code but it has been difficult. Yes, this is not a beginner project. As a newcomer you will stumble about advanced Python and programming concepts here and there. I appreciate that you try to learn everything by yourself, but please don't hesitate to ask ques...
by B.Y.O.B.
Tue Jan 02, 2018 8:26 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 10773

Compiling on Windows

Moved from BlendLuxCore development thread. Once I manage to get this compiled, I should have 2 sets of files - a Blender addon, and a rendering engine right? Is the addon standalone (eg use Blender's "install from file"), or do I overwrite part of my existing LuxBlend installation, or something el...
by B.Y.O.B.
Tue Jan 02, 2018 3:50 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 14030

Re: The pink elefant

This is pretty cool. It's not even much slower than without dispersion, both attached images were rendered for 16 minutes. Volumes/Glass IORs can now accept 3 values instead of 1 (red IOR, green IOR, blue IOR). How should we expose this in exporters? Should we allow the user to set 3 separate values...
by B.Y.O.B.
Fri Dec 29, 2017 4:48 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 268815

Re: BlendLuxCore Development

The rendering speed will be about the same, as far as I know there were only small speed improvements in LuxCore code since I rendered the old scene.
by B.Y.O.B.
Thu Dec 28, 2017 8:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 268815

Re: BlendLuxCore Development

The new addon now has enough features to replicate my wallpaper scene.
Here's a quick render (7min Bidir on my laptop):
by B.Y.O.B.
Thu Dec 28, 2017 2:18 pm
Forum: Development
Topic: What is new in LuxCore API v2.0 ?
Replies: 56
Views: 26838

Re: What is new in LuxCore API v2.0 ?

We should release a bit more often :roll: Yes. Like I said here : One other thought: Maybe it would be good to publish releases more often, but keep the development non-accessible in between (at least for users who don't compile). What I mean is that we don't publish daily builds etc. because it cr...
by B.Y.O.B.
Thu Dec 21, 2017 6:24 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 268815

Re: BlendLuxCore Development

Is there any difference between the workaround and a normal fix by blender foundation ? Yes, a huge difference. The workaround is not a fix. For example, it only allows one material per object. And viewport material updates do not work with this workaround. It is not here to stay, just to bridge th...
by B.Y.O.B.
Thu Dec 21, 2017 3:48 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 268815

Re: BlendLuxCore Development

I now added a workaround to the Blender bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/12 However it's very hacky. Basically I create a second pointer: object -> material_node_tree because the pointer material -> material_node_tree is not saved. This will hopefully make testing more pleas...
by B.Y.O.B.
Thu Dec 21, 2017 1:48 pm
Forum: User Support
Topic: High RAM usage and long startup time with small tiles
Replies: 4
Views: 2809

Re: High RAM usage and long startup time with small tiles

Note, the source of the problem is also in using a such small size for the tiles (i.e. 8x8). It has only drawback and no advantages. 32x23 would be a more appropriate size for the rendering. You know how it is, as a programmer you always test the boundaries first :D I'll raise the soft_min in Blend...
by B.Y.O.B.
Thu Dec 21, 2017 10:52 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 268815

Re: BlendLuxCore Development

Basic volume export.