Search found 3441 matches

by B.Y.O.B.
Mon Jan 22, 2018 1:00 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 720280

Re: BlendLuxCore Development

I'm working on a new preset dropdown menu for the material editor.
With this you won't have to go through the annoying steps "add material, delete matte node, add the node I actually want, connect new node to output" anymore.
In the future we can also add more advanced node setups here, e.g. the ...
by B.Y.O.B.
Mon Jan 22, 2018 12:53 pm
Forum: User Support
Topic: Halt Conditions
Replies: 5
Views: 6829

Re: Halt Conditions

Update your BlendLuxCore addon: http://wiki.luxcorerender.org/BlendLuxCore_Installation
The panel is called "LuxCore Display Settings", as you can see in the screenshot (not halt conditions).
by B.Y.O.B.
Sun Jan 21, 2018 9:28 pm
Forum: User Support
Topic: Halt Conditions
Replies: 5
Views: 6829

Re: Halt Conditions

Yes, display panel in the render tab:
by B.Y.O.B.
Sun Jan 21, 2018 8:24 pm
Forum: Works in Progress
Topic: first test with water
Replies: 22
Views: 25773

Re: first test with water

B.Y.O.B. wrote: Sun Jan 21, 2018 8:18 pm
blibli wrote: Sun Jan 21, 2018 7:46 pm they seem to be shift on Z when using emitter type
I have an idea what could be going on here... let me check.
It was a one-line fix: https://github.com/LuxCoreRender/BlendL ... 42f856f329
by B.Y.O.B.
Sun Jan 21, 2018 8:20 pm
Forum: Development
Topic: BlendLuxCore Animation Improvements
Replies: 14
Views: 15986

Re: nakaging capsule

blibli wrote: Sun Jan 21, 2018 7:26 pm Isn't this already implemented for viewport?
Currently if you switch to the next frame, the whole session will be stopped, destroyed, exported from scratch and a new session is started.
by B.Y.O.B.
Sun Jan 21, 2018 8:18 pm
Forum: Works in Progress
Topic: first test with water
Replies: 22
Views: 25773

Re: first test with water


With hair, it makes an "list index out of range" error.

Thanks for the report, nobody of us tested the "OBJECT" mode before.
I should have fixed it: https://github.com/LuxCoreRender/BlendLuxCore/commit/da1cacc5fa8485a4115c1d15e9d6986e6ef14cfe


they seem to be shift on Z when using emitter type ...
by B.Y.O.B.
Sun Jan 21, 2018 5:58 pm
Forum: Development
Topic: Network rendering support
Replies: 56
Views: 43981

Re: Network rendering support

We could have also some kind of integration with BlendLuxCore, after all it is just a Python method call. But first of all we are going to need a GUI:

1) find someone who write the code :mrgreen:
2) select a GUI toolkit for Python (Qt, Wx, TK, etc.). I'm still not sure on what is better to use ...
by B.Y.O.B.
Sun Jan 21, 2018 5:45 pm
Forum: Development
Topic: Network rendering support
Replies: 56
Views: 43981

Re: Network rendering support


What kind of error do you get ? Do you have tried to set LD_LIBRARY_PATH or copy the 3 .so ?

I tried both.
I copied the three .so files and I can start luxcoreui with ./luxcoreui.
But when I try e.g. ./pyluxcorenetconsole, it fails with the following error:
~/p/l/bin› ls
libembree.so.2* libtbb ...
by B.Y.O.B.
Sun Jan 21, 2018 4:30 pm
Forum: Development
Topic: Network rendering support
Replies: 56
Views: 43981

Re: Network rendering support

I also could not get the network tools to work on Linux.
But I tested them on Windows and they worked great.

By the way I had an idea for the future network manager UI:
Maybe we could make it so you can drag and drop a .blend file onto it and it automatically does a FILESAVER export to .bcf and ...
by B.Y.O.B.
Sun Jan 21, 2018 2:18 pm
Forum: News
Topic: LuxCoreRender v2.0alpha2 released
Replies: 21
Views: 27968

Re: LuxCoreRender v2.0alpha2 released

Dade wrote: Sun Jan 21, 2018 1:58 pm pyluxcorenetconsole is the application coordinating the work and must be execute with a scene .bcf file as argument.
You can export a .bcf file from BlendLuxCore, see attached image.