I'm working on a new preset dropdown menu for the material editor.
With this you won't have to go through the annoying steps "add material, delete matte node, add the node I actually want, connect new node to output" anymore.
In the future we can also add more advanced node setups here, e.g. the ...
Search found 3441 matches
- Mon Jan 22, 2018 1:00 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 720280
- Mon Jan 22, 2018 12:53 pm
- Forum: User Support
- Topic: Halt Conditions
- Replies: 5
- Views: 6829
Re: Halt Conditions
Update your BlendLuxCore addon: http://wiki.luxcorerender.org/BlendLuxCore_Installation
The panel is called "LuxCore Display Settings", as you can see in the screenshot (not halt conditions).
The panel is called "LuxCore Display Settings", as you can see in the screenshot (not halt conditions).
- Sun Jan 21, 2018 9:28 pm
- Forum: User Support
- Topic: Halt Conditions
- Replies: 5
- Views: 6829
Re: Halt Conditions
Yes, display panel in the render tab:
- Sun Jan 21, 2018 8:24 pm
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 25773
Re: first test with water
It was a one-line fix: https://github.com/LuxCoreRender/BlendL ... 42f856f329
- Sun Jan 21, 2018 8:20 pm
- Forum: Development
- Topic: BlendLuxCore Animation Improvements
- Replies: 14
- Views: 15986
Re: nakaging capsule
Currently if you switch to the next frame, the whole session will be stopped, destroyed, exported from scratch and a new session is started.
- Sun Jan 21, 2018 8:18 pm
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 25773
Re: first test with water
With hair, it makes an "list index out of range" error.
Thanks for the report, nobody of us tested the "OBJECT" mode before.
I should have fixed it: https://github.com/LuxCoreRender/BlendLuxCore/commit/da1cacc5fa8485a4115c1d15e9d6986e6ef14cfe
they seem to be shift on Z when using emitter type ...
- Sun Jan 21, 2018 5:58 pm
- Forum: Development
- Topic: Network rendering support
- Replies: 56
- Views: 43981
Re: Network rendering support
We could have also some kind of integration with BlendLuxCore, after all it is just a Python method call. But first of all we are going to need a GUI:
1) find someone who write the code :mrgreen:
2) select a GUI toolkit for Python (Qt, Wx, TK, etc.). I'm still not sure on what is better to use ...
1) find someone who write the code :mrgreen:
2) select a GUI toolkit for Python (Qt, Wx, TK, etc.). I'm still not sure on what is better to use ...
- Sun Jan 21, 2018 5:45 pm
- Forum: Development
- Topic: Network rendering support
- Replies: 56
- Views: 43981
Re: Network rendering support
What kind of error do you get ? Do you have tried to set LD_LIBRARY_PATH or copy the 3 .so ?
I tried both.
I copied the three .so files and I can start luxcoreui with ./luxcoreui.
But when I try e.g. ./pyluxcorenetconsole, it fails with the following error:
~/p/l/bin› ls
libembree.so.2* libtbb ...
- Sun Jan 21, 2018 4:30 pm
- Forum: Development
- Topic: Network rendering support
- Replies: 56
- Views: 43981
Re: Network rendering support
I also could not get the network tools to work on Linux.
But I tested them on Windows and they worked great.
By the way I had an idea for the future network manager UI:
Maybe we could make it so you can drag and drop a .blend file onto it and it automatically does a FILESAVER export to .bcf and ...
But I tested them on Windows and they worked great.
By the way I had an idea for the future network manager UI:
Maybe we could make it so you can drag and drop a .blend file onto it and it automatically does a FILESAVER export to .bcf and ...
- Sun Jan 21, 2018 2:18 pm
- Forum: News
- Topic: LuxCoreRender v2.0alpha2 released
- Replies: 21
- Views: 27968
Re: LuxCoreRender v2.0alpha2 released
You can export a .bcf file from BlendLuxCore, see attached image.Dade wrote: Sun Jan 21, 2018 1:58 pm pyluxcorenetconsole is the application coordinating the work and must be execute with a scene .bcf file as argument.