Search found 3335 matches
- Fri Apr 09, 2021 1:16 pm
- Forum: User Support
- Topic: Glass and shadow
- Replies: 4
- Views: 74
Re: Glass and shadow
Please post a picture.
- Fri Apr 09, 2021 1:16 pm
- Forum: Works in Progress
- Topic: Upcoming LOL grass & Weeds pack
- Replies: 16
- Views: 1214
Re: Upcoming LOL grass & Weeds pack
Looking good!
- Thu Apr 08, 2021 10:11 am
- Forum: User Support
- Topic: Geometry nodes
- Replies: 1
- Views: 91
Re: Geometry nodes
You can do this by calculating the dot product of the shading normal and the up vector.
(the power operation is just used here to enhance the contrast)
(the power operation is just used here to enhance the contrast)
- Wed Apr 07, 2021 9:07 pm
- Forum: Development
- Topic: Changing color in Light Group Mixer
- Replies: 2
- Views: 110
Re: Changing color in Light Group Mixer
I'd say the user should use white light. Then the light groups can be colored with a simple multiply operation.
- Fri Apr 02, 2021 2:28 pm
- Forum: Finished Work
- Topic: LuxCoreRender Wallpaper
- Replies: 19
- Views: 12347
Re: LuxCoreRender Wallpaper
I think it's only the light brigthness that's off. Should get fixed if you use the "convert to 2.3" button in LuxCore tools panel.
- Mon Mar 29, 2021 1:34 pm
- Forum: User Support
- Topic: Bloom Settings
- Replies: 5
- Views: 340
Re: Bloom Settings
1) Texture animation key frames don't show up in the Graph or the Dope Shee (or anywhere)t. I believe I have determined (by lots of reading) that this is isn't supported by Blender with certain plugins. Is that correct or I am missing something in my studies? Correct, this is a limitation/bug in Bl...
- Fri Mar 26, 2021 2:42 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 549
- Views: 152647
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Mirroring probably makes all normals point in the other direction. Some LuxCore materials act differently depending if it's a backface or frontface, e.g. glossy is only specular on the frontface, but behaves like matte on the backface (https://github.com/LuxCoreRender/LuxCore/issues/301). You should...
- Thu Mar 25, 2021 1:49 pm
- Forum: User Support
- Topic: Filesaver problems
- Replies: 7
- Views: 618
Filesaver problems
Filesaver won't help you investigate shapes anyway, it only saves the end result mesh of the shape evaluation.
I would recommend to check the LuxCore samples, the LuxCore shape source code and the BlendLuxCore implementation instead.
I would recommend to check the LuxCore samples, the LuxCore shape source code and the BlendLuxCore implementation instead.
- Thu Mar 25, 2021 11:23 am
- Forum: Development
- Topic: I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
- Replies: 3
- Views: 387
Re: I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
In the render properties, LuxCore Tools panel, enable "FileSaver" and choose text format. Then render with F12.
- Thu Mar 25, 2021 10:01 am
- Forum: User Support
- Topic: Blender Scene and Modeling Units
- Replies: 4
- Views: 469
Re: Blender Scene and Modeling Units
1 Blender Unit = 1 meter in LuxCore.
Just like in Cycles, unit scale is ignored. So if you want parameters like f-stop in depth of field to work exactly like expected, use 1 Blender Unit = 1 meter. Otherwise you will have to do the conversion yourself.
Just like in Cycles, unit scale is ignored. So if you want parameters like f-stop in depth of field to work exactly like expected, use 1 Blender Unit = 1 meter. Otherwise you will have to do the conversion yourself.