Search found 52 matches

by DEBIHOOD
Sun Aug 25, 2019 3:04 pm
Forum: User Support
Topic: Finding a good noise level
Replies: 4
Views: 2846

Re: Finding a good noise level

According to mine, it is possible to select values only manually, but this type of halt conditions is well suited for rendering animations, for example, when there is a lot of caustics in the frame, it will process it until the noise ends with the number you set, and when the caustics come out frame...
by DEBIHOOD
Wed Aug 21, 2019 4:16 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 143725

Re: Laci's wip

lacilaci wrote: Wed Aug 21, 2019 4:02 pm some super quick and dirty and very early testrenders to see some sun, sky and ocean view....
Wow! :o
I like it, it looks very good! :D I hope you finish it and it will fall into our gallery
by DEBIHOOD
Sun Aug 11, 2019 5:09 pm
Forum: User Support
Topic: Luxrender and Blender 2.8?
Replies: 4
Views: 3749

Re: Luxrender and Blender 2.8?

Exporter is already working pretty well, but this is only a test version, some things are missing, and will be added later, the addon works stably and I have never crashed Download the exporter and read the missing functions here: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxco...
by DEBIHOOD
Sun Aug 11, 2019 2:48 pm
Forum: User Support
Topic: Old forum old luxrender
Replies: 4
Views: 2521

Re: Old forum old luxrender

Oh, then okay :oops: .
I would like to ask another small question, luxcore is no longer spectral rendering right? or bidir spectral, but path not spectral? when i use the old luxrender is it spectral in all modes? and when i use luxcore api in luxrender 1.6 is it no longer spectral?
by DEBIHOOD
Sun Aug 11, 2019 11:20 am
Forum: User Support
Topic: Old forum old luxrender
Replies: 4
Views: 2521

Old forum old luxrender

Is there any method to see the old luxrender forum? I want to watch old user work done in the old lux. I tried to use the wayback machine, but many pages are missing there :cry:
by DEBIHOOD
Wed Aug 07, 2019 6:33 pm
Forum: News
Topic: LuxCoreRender v2.2beta3 released
Replies: 26
Views: 24142

Re: LuxCoreRender v2.2beta3 released

It is wonderful! :o
I see a lot of work has been done :D
by DEBIHOOD
Sat Jun 29, 2019 11:48 am
Forum: Works in Progress
Topic: Kitchen! :o
Replies: 0
Views: 4469

Kitchen! :o

It's a kitchen! tadaaaam :lol: :lol: oh, i don't know if i'll finish it sometime *i think no :lol:* on the first day when I first started doing it, I could not move away from the computer, and then the next day I thought “oh, like some other time” this "other time" will not start for sever...
by DEBIHOOD
Thu Jun 27, 2019 10:19 am
Forum: Finished Work
Topic: Carbon Wallet
Replies: 3
Views: 3026

Re: Carbon Wallet

Wow :o it looks really realistic! if I were asked to say which picture is the render, I would not answer correctly. it looks great, but in some places the textures look a bit stretched, or with artifacts, such as cards in a wallet, but these are minor notes, I could only see them when approaching. i...
by DEBIHOOD
Mon Jun 24, 2019 6:46 pm
Forum: User Support
Topic: Refreshing the LuxCore Wiki
Replies: 6
Views: 3653

Re: Refreshing the LuxCore Wiki

Would you like a New Wiki? Of course yes! why not!? I think that the current documentation is not complete and some functions are not listed, so for beginners who are just learning luxcore it can be difficult Would you participate in the Wiki Rewrite? I can write about what I know, but the truth is...
by DEBIHOOD
Tue Jun 18, 2019 8:24 pm
Forum: Works in Progress
Topic: First Minecraft World in LuxCore
Replies: 10
Views: 10396

Re: First Minecraft World in LuxCore

I think you should try to optimize the configuration for your computer, I'm learning Do not worry, your scene is quite simple, all the same there are no billions of polygons in it, and in the render settings it is also difficult to set parameters that will kill the blender (well, in general, the re...