Search found 784 matches

by TAO
Tue Jul 06, 2021 10:23 pm
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13153

Re: Volumetric render ....

B.Y.O.B. wrote: Tue Jul 06, 2021 10:17 pm Is it this technique?
https://docs.arnoldrenderer.com/display ... +to+Volume
yes, Polymesh to Volume + Volume Displacement that's the technique I used.
by TAO
Tue Jul 06, 2021 1:27 pm
Forum: Finished Work
Topic: Debor Watch
Replies: 12
Views: 6978

Re: Debor Watch

Sharlybg wrote: Tue Jul 06, 2021 7:58 am It is a lot better. ;)
Maybe you can apply a brighter shadow color on the watch
Glass to remove the noise inside.
I did not notice that. thank you for the suggestion.
by TAO
Tue Jul 06, 2021 1:22 pm
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13153

Re: Volumetric render ....

kintuX wrote: Tue Jul 06, 2021 7:37 am Note:
Technique was developed/pionired by Lee Griggs few years before it hyped & was popularized.
The 3D Art of Lee Griggs: Geological and Microbial Landscapes @ YT
I think that's a different technique called Xgen topology. What I used is volumetric displacement.
by TAO
Tue Jul 06, 2021 7:07 am
Forum: Finished Work
Topic: Debor Watch
Replies: 12
Views: 6978

Re: Debor Watch

joyasrohrbach wrote: Tue Jul 06, 2021 4:24 am A round of applause! :D Looks great
Thank you joyasrohrbach .
by TAO
Tue Jul 06, 2021 7:05 am
Forum: Finished Work
Topic: Debor Watch
Replies: 12
Views: 6978

Re: Debor Watch

A few wireframe screenshots.
Screenshot 2021-07-05 170422.jpg
Screenshot 2021-07-05 170526.jpg
Screenshot 2021-07-05 170601.jpg
Screenshot 2021-07-05 170639.jpg
by TAO
Tue Jul 06, 2021 6:59 am
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13153

Re: Volumetric render ....

TAO, can you maybe post a link to the Arnold documentation where this feature is described? This video is the best one available that you can see the behaviour. I made a video tutorial of how you can do such things and I will update that too because the tutorials and documentation are just simple t...
by TAO
Sun Jul 04, 2021 6:02 pm
Forum: Finished Work
Topic: Debor Watch
Replies: 12
Views: 6978

Re: Debor Watch

Here is another render, it's more polished. Also, I'm working on different angles and more close-up renders with a little bit of details, so more will come soon.
Render01-F.jpg
Render01-F-C.jpg
by TAO
Sat Jul 03, 2021 9:21 pm
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13153

Re: Volumetric render ....

For the VDB object that's going to work but what about the mesh object, at volume applied to it. It is a mesh object that used as a volume with a complex shader on top of it, it possible to add the shader to VDB too. Here is another example that I'm working on. Screenshot 2021-07-02 161750.jpeg The...
by TAO
Fri Jul 02, 2021 2:23 pm
Forum: Computer Graphic News
Topic: A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Replies: 3
Views: 11147

Re: A Fitted Radiance and Attenuation Model for Realistic Atmospheres

Dade wrote: Fri Jul 02, 2021 9:40 am
TAO wrote: Thu Jul 01, 2021 11:39 pm That's amazing, is it will be available in the daily build or I should use the developer branch for it?
Soon means I have yet to write it (but I will) :lol:
sorry I did not see that part. :D
by TAO
Fri Jul 02, 2021 2:22 pm
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13153

Re: Volumetric render ....

It looks more like a VDB object/file to me (note: we support OpenVDB), as end result of some kind of simulation. As for the material, a NULL material with a homogeneous volume with scattering should do the job. For the VDB object that's going to work but what about the mesh object, at volume applie...