kintuX, can you tell us the reason why you don't simply do what I suggested earlier?
Could then be possible to just have a command for load/compile shaders using single GPU w/o running Blender and rendering a scene.
I don't really see an advantage that would have over opening a simple cube ...
Search found 3441 matches
- Sat Jul 24, 2021 10:11 am
- Forum: User Support
- Topic: Loading kernels tooo slow
- Replies: 15
- Views: 12413
- Thu Jul 22, 2021 3:40 pm
- Forum: User Support
- Topic: Loading kernels tooo slow
- Replies: 15
- Views: 12413
Re: Loading kernels tooo slow
I think so, but there might be subtle differences with the floats being stored in Blender properties and passed through Python, etc.
- Thu Jul 22, 2021 9:42 am
- Forum: User Support
- Topic: Loading kernels tooo slow
- Replies: 15
- Views: 12413
Re: Loading kernels tooo slow
It might be the default epsilon settings that are different between luxcoreui and BlendLuxCore.
- Mon Jul 19, 2021 11:37 am
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 90954
Re: Color spaces support (aka OpenColorIO v2.0)
Not exposed yet, no.
- Sun Jul 18, 2021 7:19 am
- Forum: User Support
- Topic: Camera projection
- Replies: 21
- Views: 13876
Re: Camera projection
In Cycles it looks like below. It's a mapping with the position in camera space as the output.
- Tue Jul 13, 2021 8:25 pm
- Forum: User Support
- Topic: getting error BlendLuxCore blender 2.93.1
- Replies: 1
- Views: 2461
Re: getting error BlendLuxCore blender 2.93.1
It sounds like you just git cloned the repo. Download a release from the release section instead, only those contain the necessary binaries.
- Tue Jul 13, 2021 2:12 pm
- Forum: Development
- Topic: Transparent film
- Replies: 2
- Views: 3556
Re: Transparent film
The transparent film option is ignored when exporting with filesaver:
https://github.com/LuxCoreRender/BlendLuxCore/blob/274c7a3e79f085239f6a8affb8075dc89ca66e48/export/aovs.py#L68
To enable it, open this file and remove the part "and not utils.using_filesaver(context, scene)".
I don't remember why ...
https://github.com/LuxCoreRender/BlendLuxCore/blob/274c7a3e79f085239f6a8affb8075dc89ca66e48/export/aovs.py#L68
To enable it, open this file and remove the part "and not utils.using_filesaver(context, scene)".
I don't remember why ...
- Tue Jul 13, 2021 7:51 am
- Forum: General Discussion
- Topic: LuxeedRay opensource renderer
- Replies: 61
- Views: 51928
Re: LuxeedRay opensource renderer
I log them as issues with the tag "enhancement" here:DionXein wrote: Tue Jul 13, 2021 7:42 am Hm, is there any pool of this new features which need to be expose?
https://github.com/LuxCoreRender/BlendL ... nhancement
- Tue Jul 13, 2021 7:46 am
- Forum: General Discussion
- Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
- Replies: 77
- Views: 71289
Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
I try to only expose engine settings when absolutely necessary, there are already too many.
I think we should first try to find better defaults that work good in all kinds of scenes. Only if the evidence shows that it is sometimes necessary to deviate from these defaults and that this would bring ...
I think we should first try to find better defaults that work good in all kinds of scenes. Only if the evidence shows that it is sometimes necessary to deviate from these defaults and that this would bring ...
- Mon Jul 12, 2021 8:15 pm
- Forum: General Discussion
- Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
- Replies: 77
- Views: 71289
Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
You put them in this file at this location: https://github.com/LuxCoreRender/BlendL ... fig.py#L63