Search found 3335 matches

by B.Y.O.B.
Thu Mar 04, 2021 7:42 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 549
Views: 152645

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

The Blender addon does it single threaded too, and in Python on top of that.
It sounds to me like the algorithm to detect instances is very very complicated. How does it work, in detail? I would first check if there's a faster alternative before thinking about multithreading.
by B.Y.O.B.
Thu Mar 04, 2021 7:04 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 549
Views: 152645

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

TAO wrote:
Thu Mar 04, 2021 6:36 pm
Translate time 17 seconds.
This seems very long to me.
The Blender addon exports 12000 particle instances in 0.2 seconds, and 12000 objects with shared meshes (alt+D copies) in 2.8 seconds.

How does your current algorithm for detecting which meshes can be instanced work?
by B.Y.O.B.
Thu Mar 04, 2021 7:01 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 3983

Re: Baking Bevel in Cycles

Cycles has code to ensure that the normal stays valid after bump/normal mapping is applied: https://developer.blender.org/D2574
Maybe this is responsible for the difference?
by B.Y.O.B.
Thu Mar 04, 2021 6:16 pm
Forum: Works in Progress
Topic: Reflections in ligth tracing
Replies: 7
Views: 577

Re: Reflections in ligth tracing

Please upload the scene.
by B.Y.O.B.
Thu Mar 04, 2021 4:31 pm
Forum: User Support
Topic: Making a Sky Background Transparent
Replies: 1
Views: 202

Re: Making a Sky Background Transparent

Select the camera, go to camera properties, LuxCore imagepipeline panel, and enable transparent film.
by B.Y.O.B.
Thu Mar 04, 2021 4:30 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 3983

Re: Baking Bevel in Cycles

AndreasResch wrote:
Thu Mar 04, 2021 1:28 pm
But inside Blender I don't seem to have an option to adjust the gamma of an image texture.
If you use the normal map option, gamma is set to 1 by the Blender addon.
by B.Y.O.B.
Wed Mar 03, 2021 10:49 am
Forum: User Support
Topic: Random per island help please
Replies: 6
Views: 929

Re: Random per island help please

Maybe the "remove doubles" step could be made optional?
In the Blender addon it would be disabled then, to make the behaviour the same as in Cycles.
by B.Y.O.B.
Mon Mar 01, 2021 5:32 pm
Forum: News
Topic: LuxCoreRender v2.5rc1
Replies: 19
Views: 3626

Re: LuxCoreRender v2.5rc1

xxtioo wrote:
Mon Mar 01, 2021 5:17 pm
It would be nice if the tool checks the availability and turns it off automatically.
This was working for a while, but the LuxCore API was changed I think and I'll have to look up how to check OptiX availibility now.
by B.Y.O.B.
Sun Feb 28, 2021 3:39 pm
Forum: User Support
Topic: cancel rendering
Replies: 9
Views: 914

Re: cancel rendering

If it happens in any scene, it should be easy to upload one, right? ;)
by B.Y.O.B.
Sat Feb 27, 2021 10:29 am
Forum: Works in Progress
Topic: Call for simple example images for the new features in v2.5
Replies: 20
Views: 1964

Re: Call for simple example images for the new features in v2.5

Sharlybg wrote:
Fri Feb 26, 2021 9:25 pm
My contribution for the camera non uniform bokeh shape :
Awesome, and thanks for providing the scene!