Search found 235 matches
- Thu Sep 19, 2019 4:48 pm
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 75665
Re: Path Space Regularization (aka the solution to SDS paths)
I think the paper says about the same what I wrote, just a little vaguely worded: Our proposed method combines the simulated annealing optimization method with MCMC integration. Intuitively, the “sharp peaks” of the integrand are regularized (smoothed out) in the beginning of the integration such th...
- Thu Sep 19, 2019 2:18 pm
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 75665
- Thu Sep 19, 2019 12:13 pm
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 75665
Re: Path Space Regularization (aka the solution to SDS paths)
That's what I've been thinking about the last few days. Doesn't PSR mollification have to happen during MLT small mutation ? Large mutation phaseses dont know about each other, so an old phase wont help the next to find a path... I mean, the reduction of the mollification bandwidth has to happen be...
- Thu Sep 19, 2019 11:00 am
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 75665
Re: Path Space Regularization (aka the solution to SDS paths)
That's what I've been thinking about the last few days.
Doesn't PSR mollification have to happen during MLT small mutation?
Large mutation phaseses dont know about each other, so an old phase wont help the next to find a path...
Doesn't PSR mollification have to happen during MLT small mutation?
Large mutation phaseses dont know about each other, so an old phase wont help the next to find a path...
- Thu Sep 19, 2019 9:14 am
- Forum: General Discussion
- Topic: Light tracing with cache?
- Replies: 8
- Views: 6252
Re: Light tracing with cache?
... tracing an eye path of random length, trace a light path of random length and connect them (it is BiDir without MIS). It will render all stuff (but SDS paths) with a lot more noise than BiDir+MIS (but faster). If you add direct light sampling to the eye path to reduce noise ... you hand with Hy...
- Sun Sep 15, 2019 8:45 pm
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 75665
Re: Path Space Regularization (aka the solution to SDS paths)
...The under water caustics looks good from the very beginning. So it uses precalculation like PGI indirect cache. Maybe it could be sharper if it used the info from the Light Tracing which runs continuously, parallel with the eye tracing. ... and I belive indirect cache could also benefit from thi...
- Sun Sep 15, 2019 7:35 am
- Forum: Development
- Topic: Path Space Regularization (aka the solution to SDS paths)
- Replies: 194
- Views: 75665
Re: Path Space Regularization (aka the solution to SDS paths)
+1
Light Tracing without limits!
Light Tracing without limits!
- Fri Sep 13, 2019 9:47 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 500126
Re: PhotonGI cache
I have this idea that might be a bit stupid but maybe not: Would it be possible to control after how many bounces is photongi used? Maybe this would help with some reflection artifacting or leaks? So maybe have 1 or 2 bounces brute force and afterwards sample from cache(a control exposed to the use...
- Thu Sep 12, 2019 3:56 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513658
Re: BlendLuxCore Development
Perfect, Thank you!
- Thu Sep 12, 2019 12:23 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 500126