Search found 235 matches

by provisory
Thu Sep 19, 2019 4:48 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 75665

Re: Path Space Regularization (aka the solution to SDS paths)

I think the paper says about the same what I wrote, just a little vaguely worded: Our proposed method combines the simulated annealing optimization method with MCMC integration. Intuitively, the “sharp peaks” of the integrand are regularized (smoothed out) in the beginning of the integration such th...
by provisory
Thu Sep 19, 2019 2:18 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 75665

Re: Path Space Regularization (aka the solution to SDS paths)

Dade wrote: Thu Sep 19, 2019 2:15 pm It is exactly the contrary according the paper (and it makes sense).
You mean the paper or my idea makes sense? :)

BTW refined my above description a bit.
by provisory
Thu Sep 19, 2019 12:13 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 75665

Re: Path Space Regularization (aka the solution to SDS paths)

That's what I've been thinking about the last few days. Doesn't PSR mollification have to happen during MLT small mutation ? Large mutation phaseses dont know about each other, so an old phase wont help the next to find a path... I mean, the reduction of the mollification bandwidth has to happen be...
by provisory
Thu Sep 19, 2019 11:00 am
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 75665

Re: Path Space Regularization (aka the solution to SDS paths)

That's what I've been thinking about the last few days.

Doesn't PSR mollification have to happen during MLT small mutation?
Large mutation phaseses dont know about each other, so an old phase wont help the next to find a path...
by provisory
Thu Sep 19, 2019 9:14 am
Forum: General Discussion
Topic: Light tracing with cache?
Replies: 8
Views: 6252

Re: Light tracing with cache?

... tracing an eye path of random length, trace a light path of random length and connect them (it is BiDir without MIS). It will render all stuff (but SDS paths) with a lot more noise than BiDir+MIS (but faster). If you add direct light sampling to the eye path to reduce noise ... you hand with Hy...
by provisory
Sun Sep 15, 2019 8:45 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 75665

Re: Path Space Regularization (aka the solution to SDS paths)

...The under water caustics looks good from the very beginning. So it uses precalculation like PGI indirect cache. Maybe it could be sharper if it used the info from the Light Tracing which runs continuously, parallel with the eye tracing. ... and I belive indirect cache could also benefit from thi...
by provisory
Sun Sep 15, 2019 7:35 am
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 75665

Re: Path Space Regularization (aka the solution to SDS paths)

+1
Light Tracing without limits! :)
by provisory
Fri Sep 13, 2019 9:47 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 500126

Re: PhotonGI cache

I have this idea that might be a bit stupid but maybe not: Would it be possible to control after how many bounces is photongi used? Maybe this would help with some reflection artifacting or leaks? So maybe have 1 or 2 bounces brute force and afterwards sample from cache(a control exposed to the use...
by provisory
Thu Sep 12, 2019 3:56 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 513658

Re: BlendLuxCore Development

Perfect, Thank you!
by provisory
Thu Sep 12, 2019 12:23 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 500126

Re: PhotonGI cache

Dade wrote: Thu Sep 12, 2019 7:42 am I should have fixed the problem...
Thank you!