Search found 4711 matches

by Dade
Wed Sep 04, 2019 8:02 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327493

Re: LuxCoreRender daily/automatic builds

Sorry to ask this, bur after trying everything, I have to. I am trying to install the "luxcorerender-latest-blender2.80-linux64-opencl.tar.bz2" version, but I am not getting it running. I can't even see it in the add-ons. How do I have to install this version? It looks like current files ...
by Dade
Wed Sep 04, 2019 8:00 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327493

Re: LuxCoreRender daily/automatic builds

Sorry to ask this, bur after trying everything, I have to. I am trying to install the "luxcorerender-latest-blender2.80-linux64-opencl.tar.bz2" version, but I am not getting it running. I can't even see it in the add-ons. How do I have to install this version? It looks like current files ...
by Dade
Tue Sep 03, 2019 3:40 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 144211

Re: Laci's wip

lacilaci wrote: Tue Sep 03, 2019 3:23 pm damn, might be related to this??
https://github.com/LuxCoreRender/LuxCore/issues/229
I need a test scene to be able to investigate the problem.
by Dade
Tue Sep 03, 2019 3:39 pm
Forum: News
Topic: LuxCoreRender v2.2beta3 released
Replies: 26
Views: 24226

Re: LuxCoreRender v2.2beta3 released

:D oops! Sorry, my spec is Win7 (CPU) Sothe file is https://github.com/LuxCoreRender/LuxCore/releases/download/latest/luxcorerender-latest-blender2.80-win64.zip for CPU-only rendering and https://github.com/LuxCoreRender/LuxCore/releases/download/latest/luxcorerender-latest-blender2.80-win64-opencl...
by Dade
Tue Sep 03, 2019 3:08 pm
Forum: News
Topic: LuxCoreRender v2.2beta3 released
Replies: 26
Views: 24226

Re: LuxCoreRender v2.2beta3 released

Hi again. One my friend would like to intagrate Luxcore render v2.2 beta3 using new Blender 2.8 into render farm. Which version is he must to download? This one? https://github.com/LuxCoreRender/LuxCore/releases/download/luxcorerender_v2.2beta3/luxcorerender-v2.2beta3-win64.zip or that with OpenCL ...
by Dade
Tue Sep 03, 2019 2:39 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 76228

Re: Path Space Regularization (aka the solution to SDS paths)

how does it work with clamping? Can we use low clamping values for pathtracer and this lighttracing+ will still use unclamped values? Or this cannot be disconnected from clamping? It works like clamping with hybrid rendering or BiDir. So it should be disconnected from clamping (and there start to b...
by Dade
Tue Sep 03, 2019 2:36 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 76228

Re: Path Space Regularization (aka the solution to SDS paths)

lacilaci wrote: Tue Sep 03, 2019 11:22 am Also, Dade in case you haven't noticed:
I should have fixed this problem.
by Dade
Tue Sep 03, 2019 2:35 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 76228

Re: Path Space Regularization (aka the solution to SDS paths)

It is good but a bit too blurred/noised/slow to render SDS paths. how slow? It is about a 2000 samples/pixel rendering done on the CPU with 50% of eye paths and 50% light paths (so there are about 1000 light trace samples). My main concern at the moment it is about the initial blur, it doesn't seem...
by Dade
Tue Sep 03, 2019 1:10 pm
Forum: User Support
Topic: Importance Question
Replies: 7
Views: 2750

Re: Importance Question

If I have about 12 small lights as shown in the attached image that doesn’t really contribute much to the scenes lighting, and then just have a SUN and SKY setup, how should the IMPORTANCE bet set? Should it be something like ‘1’ for each of the small lights and then about ‘13’ for the SUN? And sho...
by Dade
Tue Sep 03, 2019 10:01 am
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 76228

Re: Path Space Regularization (aka the solution to SDS paths)

For comparison, this is a normal hybrid rendering:

no-psr.jpg

Well, it isn't bad when compared with the starting point.