Search found 3441 matches

by B.Y.O.B.
Sat Feb 24, 2018 7:28 am
Forum: User Support
Topic: Unsupported photometric type IES file: 2
Replies: 9
Views: 6940

Re: Unsupported photometric type IES file: 2

If this converter code is open source we could integrate it in the addon or Luxcore.
Thanks for documenting your findings by the way, this will be helpful for others.
by B.Y.O.B.
Fri Feb 23, 2018 7:27 pm
Forum: News
Topic: LuxCoreRender v2.0alpha5 released
Replies: 12
Views: 13526

Re: LuxCoreRender v2.0alpha5 released

Yes, I remember an article about the feature in Thea but I can't find it anymore. The only thing they offer is an example image, scroll to the bottom of this page: https://www.thearender.com/site/index.php/features/engines/unbiased.html However I don't know if their workaround/hack is truly unbiased...
by B.Y.O.B.
Fri Feb 23, 2018 6:41 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526499

Re: BlendLuxCore Development

kintuX wrote: Fri Feb 23, 2018 5:20 pm So moving on... "Halt Conditions" don't work when Tiled with Multipass is used. Is that OK?
This system still needs some work, it's logged in the github issue.
by B.Y.O.B.
Fri Feb 23, 2018 7:35 am
Forum: User Support
Topic: Unsupported photometric type IES file: 2
Replies: 9
Views: 6940

Re: Unsupported photometric type IES file: 2

Philstix wrote: Fri Feb 23, 2018 7:25 am (I was going to attach the file but the 'Add files' function wouldn't let me attach an IES file or a text file)
You can zip it and attach then.
by B.Y.O.B.
Thu Feb 22, 2018 7:24 am
Forum: Works in Progress
Topic: Glass caustics
Replies: 2
Views: 3333

Re: Glass caustics

I like the caustics of the red thing the most (although the white vase creates a nice shape, too). I'm not sure if more samples would fix that, or if I just need to clean it up in post-processing. You'll probably need postprocessing. Or you could try a border render of the noisy part to see if that ...
by B.Y.O.B.
Wed Feb 21, 2018 6:42 pm
Forum: User Support
Topic: Light sources using real world spectra
Replies: 5
Views: 4513

Re: Light sources using real world spectra

I guess this frontend could be replicated in Python.
by B.Y.O.B.
Wed Feb 21, 2018 5:16 pm
Forum: User Support
Topic: Light sources using real world spectra
Replies: 5
Views: 4513

Re: Light sources using real world spectra

The irregular data texture is already usable in BlendLuxCore.
(Material node tree, Add menu -> Light -> Irregular Data)

I did not see a "tabulated data" texture in the LuxCore SDL manual - is irregular data the same with a different name, or is it not available (yet)?
by B.Y.O.B.
Wed Feb 21, 2018 4:13 pm
Forum: Works in Progress
Topic: Blue glass caustics less intense
Replies: 4
Views: 4184

Re: Blue glass caustics less intense

I agree with Dade.

If you pick the colors and look at the HSV values, you'll notice that both green and blue are at V = 100 in your image, so both have the same brightness.