B.Y.O.B
Thanks for showing how create a normal map with a subtracted colour - really useful!
Cheers
Search found 621 matches
- Thu Mar 21, 2019 6:54 am
- Forum: User Support
- Topic: Normal Map DirectX to OpenGL
- Replies: 17
- Views: 8466
- Wed Mar 20, 2019 7:54 pm
- Forum: Works in Progress
- Topic: Menger Sponge
- Replies: 20
- Views: 27828
Re: Menger Sponge
Really nice/interesting. Looks fab!
- Tue Mar 19, 2019 6:18 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 499705
Re: PhotonGI cache
Cool!In particular, it greatly accelerate the rendering of multi-scattering volumes and it is indicated for SSS rendering.
- Mon Mar 18, 2019 5:37 pm
- Forum: Works in Progress
- Topic: Menger Sponge
- Replies: 20
- Views: 27828
Re: Menger Sponge
Looks great!
- Sat Mar 09, 2019 3:33 pm
- Forum: Works in Progress
- Topic: Comparison Between Lux and Cycles
- Replies: 20
- Views: 18929
Re: Comparison Between Lux and Cycles
Lux interior renders look more realistic and appealing than Cycles; IMHO: Just look at the attached render by lacilaci (from a screen snippet) Mind blowing stuff, right! :D : I haven't seen any interiors look as realistic in Cycles - in fact I haven't seen anything that even comes close! Maybe lacil...
- Sat Mar 02, 2019 12:23 am
- Forum: Development
- Topic: Usability and Luxcore workflow streamlining ideas
- Replies: 62
- Views: 33092
Re: Usability and Luxcore workflow streamlining ideas
From a layman's point of view, I ask: is Metropolis capable of doing things on GPU that can't be done by Sobol on GPU? (GPU presumably being faster than CPU)Metropolis is not working well on gpu and should simply be disabled
My apolgogy if my question is crass.
Thanks
- Sun Feb 24, 2019 8:08 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 499705
Re: PhotonGI cache
[/quote]
I think this problem was already fixed, with the latest sources I only get
as warning.
[/quote]
Yes, it's now working. Thank you
I think this problem was already fixed, with the latest sources I only get
Code: Select all
PhotonGI WARNING: nothing is visible and/or cache enabled.
[/quote]
Yes, it's now working. Thank you
- Sun Feb 24, 2019 4:28 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 499705
Re: PhotonGI cache
Still having a problem with this......
Thanks
[quote=Racleborg post_id=10424 time=1550919164 user_id=149]
The scene (attached) crashes every time with PGI on, and any scene I create with a MIX material like this, also crashes.
Thanks
[quote=Racleborg post_id=10424 time=1550919164 user_id=149]
The scene (attached) crashes every time with PGI on, and any scene I create with a MIX material like this, also crashes.
- Sun Feb 24, 2019 12:54 pm
- Forum: Finished Work
- Topic: Luxcore New Tutorial
- Replies: 15
- Views: 12157
Re: Luxcore New Tutorial
Awesome!
- Sat Feb 23, 2019 10:52 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 499705
Re: PhotonGI cache
The scene (attached) crashes every time with PGI on, and any scene I create with a MIX material like this, also crashes.
Thank you
Thank you