Search found 621 matches

by Racleborg
Thu Mar 21, 2019 6:54 am
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 8466

Re: Normal Map DirectX to OpenGL

B.Y.O.B

Thanks for showing how create a normal map with a subtracted colour - really useful! :)

Cheers
by Racleborg
Wed Mar 20, 2019 7:54 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 27828

Re: Menger Sponge

Really nice/interesting. Looks fab! :)
by Racleborg
Tue Mar 19, 2019 6:18 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499705

Re: PhotonGI cache

In particular, it greatly accelerate the rendering of multi-scattering volumes and it is indicated for SSS rendering.
Cool! :D
by Racleborg
Mon Mar 18, 2019 5:37 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 27828

Re: Menger Sponge

Looks great! :)
by Racleborg
Sat Mar 09, 2019 3:33 pm
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 18929

Re: Comparison Between Lux and Cycles

Lux interior renders look more realistic and appealing than Cycles; IMHO: Just look at the attached render by lacilaci (from a screen snippet) Mind blowing stuff, right! :D : I haven't seen any interiors look as realistic in Cycles - in fact I haven't seen anything that even comes close! Maybe lacil...
by Racleborg
Sat Mar 02, 2019 12:23 am
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 62
Views: 33092

Re: Usability and Luxcore workflow streamlining ideas

Metropolis is not working well on gpu and should simply be disabled
From a layman's point of view, I ask: is Metropolis capable of doing things on GPU that can't be done by Sobol on GPU? (GPU presumably being faster than CPU)

My apolgogy if my question is crass.

Thanks
by Racleborg
Sun Feb 24, 2019 8:08 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499705

Re: PhotonGI cache

[/quote]

I think this problem was already fixed, with the latest sources I only get

Code: Select all

PhotonGI WARNING: nothing is visible and/or cache enabled.
as warning.
[/quote]

Yes, it's now working. Thank you
by Racleborg
Sun Feb 24, 2019 4:28 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499705

Re: PhotonGI cache

Still having a problem with this......

Thanks

[quote=Racleborg post_id=10424 time=1550919164 user_id=149]
The scene (attached) crashes every time with PGI on, and any scene I create with a MIX material like this, also crashes.
by Racleborg
Sun Feb 24, 2019 12:54 pm
Forum: Finished Work
Topic: Luxcore New Tutorial
Replies: 15
Views: 12157

Re: Luxcore New Tutorial

Awesome! :)
by Racleborg
Sat Feb 23, 2019 10:52 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499705

Re: PhotonGI cache

The scene (attached) crashes every time with PGI on, and any scene I create with a MIX material like this, also crashes.


Thank you