Search found 234 matches
- Fri Oct 05, 2018 10:32 am
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
Hi, Are you sure you are not mixing different versions like alpha3 and alpha4 ? The error is quite strange. I checked the versions one more time and they are equal. Both setup use acasta69´s pyluxcoretool.exe The only difference is that on the "Console-machine" this is executed from a Stan...
- Fri Oct 05, 2018 8:51 am
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
Hi, new day new chance. Today I've started the Console and the Node. I've been loading the same exported rendering file I've loaded yesterday - and see, it's working. I don't have any idea what's different, but anyway... I tried to connect a second machine (node) and it was working perfectly. Then a...
- Thu Oct 04, 2018 6:34 pm
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
It`s still not working.
Well, so we need a new idea!No, it's not a problem.
- Thu Oct 04, 2018 6:05 pm
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
OK, I did everything from zero. There is no error anymore, but the render didn`t start at all. Is it a problem if you run the console and the node is running on same machine? 2018-10-04_200128.png 2018-10-04_200157.png It seems that the connections works well. Also the job file seems to be fine. Onl...
- Thu Oct 04, 2018 2:56 pm
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
Hi, thank you for the quick update. The NetConsole is running now... Now we came up with some new problems. I`ve exported a blender render setup using the binary option (as described). After opening the Job in NetConsole this message appears: LuxCore 2.1alpha4 NetBeaconReceiver thread started. Creat...
- Thu Oct 04, 2018 10:40 am
- Forum: User Support
- Topic: white emitters remain in default light group
- Replies: 2
- Views: 2138
Re: white emitters remain in default light group
Hi, I've tried to reproduce the issue, but I failed. Neither the problem has been solved by V2.1 alpha 4 or does only appear in this special project. Unfortunatly the data of this can't be shared and I can*t test the same project with the new version as well. So at the moment we're stucked. I'll com...
- Thu Oct 04, 2018 10:07 am
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
Hi acasta69,
well, I woudn*t die if I dont have this option available, but I would like to continue my experiments.
Do you see a simple way to tranfer the fixed data to me?
Thanks in advance.
BR
well, I woudn*t die if I dont have this option available, but I would like to continue my experiments.
Do you see a simple way to tranfer the fixed data to me?
Thanks in advance.
BR
- Thu Oct 04, 2018 6:27 am
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23232
Re: Moving from classic LuxRender
Hi all, I`m running into some issues while testing the "network rendering". My operating system in Windwos 7. First I was trying to open LuxCore network render from Blender. After pressing the button an GUI appears that allows me select betwenn NetNode or NetConsole. OK that seems to work ...
- Fri Sep 21, 2018 1:59 pm
- Forum: User Support
- Topic: white emitters remain in default light group
- Replies: 2
- Views: 2138
white emitters remain in default light group
Hi, I've this issue. I want to create a white glowing button (in a car interior). I set the node to be part of an "button" light group. The "default light group" is only an ambient HDRI source (no group defined) The render result shows the emitted light in "default light gro...
- Wed Aug 29, 2018 6:11 pm
- Forum: User Support
- Topic: Show light intensity of laser beams more precisely
- Replies: 17
- Views: 10324
Re: Show light intensity of laser beams more precisely
Hi, Regarding the mentioned automation: it was just a quick idea of mine so it might work, but I guess it will cause a lit of troubles until you've reached your target... The idea was using the interface and the API of a CAD system to write a script that is basically your own little ray trace. Your ...