Search found 234 matches

by lighting_freak
Fri Oct 05, 2018 10:32 am
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

Hi, Are you sure you are not mixing different versions like alpha3 and alpha4 ? The error is quite strange. I checked the versions one more time and they are equal. Both setup use acasta69´s pyluxcoretool.exe The only difference is that on the "Console-machine" this is executed from a Stan...
by lighting_freak
Fri Oct 05, 2018 8:51 am
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

Hi, new day new chance. Today I've started the Console and the Node. I've been loading the same exported rendering file I've loaded yesterday - and see, it's working. I don't have any idea what's different, but anyway... I tried to connect a second machine (node) and it was working perfectly. Then a...
by lighting_freak
Thu Oct 04, 2018 6:34 pm
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

It`s still not working.
No, it's not a problem.
Well, so we need a new idea!
by lighting_freak
Thu Oct 04, 2018 6:05 pm
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

OK, I did everything from zero. There is no error anymore, but the render didn`t start at all. Is it a problem if you run the console and the node is running on same machine? 2018-10-04_200128.png 2018-10-04_200157.png It seems that the connections works well. Also the job file seems to be fine. Onl...
by lighting_freak
Thu Oct 04, 2018 2:56 pm
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

Hi, thank you for the quick update. The NetConsole is running now... Now we came up with some new problems. I`ve exported a blender render setup using the binary option (as described). After opening the Job in NetConsole this message appears: LuxCore 2.1alpha4 NetBeaconReceiver thread started. Creat...
by lighting_freak
Thu Oct 04, 2018 10:40 am
Forum: User Support
Topic: white emitters remain in default light group
Replies: 2
Views: 2138

Re: white emitters remain in default light group

Hi, I've tried to reproduce the issue, but I failed. Neither the problem has been solved by V2.1 alpha 4 or does only appear in this special project. Unfortunatly the data of this can't be shared and I can*t test the same project with the new version as well. So at the moment we're stucked. I'll com...
by lighting_freak
Thu Oct 04, 2018 10:07 am
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

Hi acasta69,

well, I woudn*t die if I dont have this option available, but I would like to continue my experiments.
Do you see a simple way to tranfer the fixed data to me?
Thanks in advance.

BR
by lighting_freak
Thu Oct 04, 2018 6:27 am
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23232

Re: Moving from classic LuxRender

Hi all, I`m running into some issues while testing the "network rendering". My operating system in Windwos 7. First I was trying to open LuxCore network render from Blender. After pressing the button an GUI appears that allows me select betwenn NetNode or NetConsole. OK that seems to work ...
by lighting_freak
Fri Sep 21, 2018 1:59 pm
Forum: User Support
Topic: white emitters remain in default light group
Replies: 2
Views: 2138

white emitters remain in default light group

Hi, I've this issue. I want to create a white glowing button (in a car interior). I set the node to be part of an "button" light group. The "default light group" is only an ambient HDRI source (no group defined) The render result shows the emitted light in "default light gro...
by lighting_freak
Wed Aug 29, 2018 6:11 pm
Forum: User Support
Topic: Show light intensity of laser beams more precisely
Replies: 17
Views: 10324

Re: Show light intensity of laser beams more precisely

Hi, Regarding the mentioned automation: it was just a quick idea of mine so it might work, but I guess it will cause a lit of troubles until you've reached your target... The idea was using the interface and the API of a CAD system to write a script that is basically your own little ray trace. Your ...