Search found 116 matches
- Fri Jul 02, 2021 9:00 am
- Forum: Development
- Topic: compilation problems
- Replies: 1
- Views: 1532
compilation problems
Hi Guys. I wan to ask what is the correct procedure to update dependencies before compilation. I was compiling sdk ./build-64-sse2 LuxCore-sdk but there were errors about not compatible OpenImageIO. It looks that you have updated it, and my headers were out of date. I've have tried many tricks (remo...
- Tue Jun 08, 2021 11:00 am
- Forum: User Support
- Topic: problems with BACKGROUND
- Replies: 7
- Views: 3500
Re: problems with BACKGROUND
Thanks Dade. Very helpful.
- Tue Jun 08, 2021 7:17 am
- Forum: User Support
- Topic: problems with BACKGROUND
- Replies: 7
- Views: 3500
Re: problems with BACKGROUND
Need more clarification. What values luxcore can support. What should be the way to fix broken pixels? Are negative values supported or should I set them to 0? If I found +Inf should I set Half.MaxValue? If I found -Inf should I set Half.MinValue or 0? If I found negative should I set 0 or I can lea...
- Tue May 11, 2021 12:17 pm
- Forum: User Support
- Topic: problems with BACKGROUND
- Replies: 7
- Views: 3500
Re: problems with BACKGROUND
There is still one problem. The original file is not corrupted. I add the file to the scene using path: scene.lights.73257_BACKGROUND.type = "infinite" scene.lights.73257_BACKGROUND.gain = 31500 31500 31500 scene.lights.73257_BACKGROUND.temperature = -1 scene.lights.73257_BACKGROUND.temper...
- Tue May 11, 2021 10:43 am
- Forum: User Support
- Topic: problems with BACKGROUND
- Replies: 7
- Views: 3500
Re: problems with BACKGROUND
Thanks Date. Only one question. Why don't you check that while loading files? Maxwell, Photoshop open this files without any warning.
- Tue May 11, 2021 7:45 am
- Forum: User Support
- Topic: problems with BACKGROUND
- Replies: 7
- Views: 3500
problems with BACKGROUND
Hi Guys, I have a problem with background image. It looks absolutely normal, but LuxCore doesn't like it. I've done tests with few scenes. In the attachment you will find the most simple scene I could create. It is a box. Inside a box I have a light source. I have a camera inside the box. So from th...
- Fri Apr 09, 2021 6:58 am
- Forum: Development
- Topic: reading flm files
- Replies: 55
- Views: 23951
Re: reading flm files
Thanks Dade. I will try
- Fri Apr 09, 2021 6:47 am
- Forum: Development
- Topic: Changing color in Light Group Mixer
- Replies: 2
- Views: 2315
Re: Changing color in Light Group Mixer
Thank you very much. I had the same idea but wanted be sure before writing code. Your answers are very helpful.
- Wed Apr 07, 2021 2:17 pm
- Forum: Development
- Topic: Changing color in Light Group Mixer
- Replies: 2
- Views: 2315
Changing color in Light Group Mixer
Hi Guys, I have seen that in blender there is Light Group Mixer. I'm trying to implement something similar. So for each light I have in the scene, I create a separate Light Group. In that way I get one image output (OUTPUT_RADIANCE_GROUP) for each light. After this I take all images and merge them t...
- Tue Apr 06, 2021 2:16 pm
- Forum: Development
- Topic: reading flm files
- Replies: 55
- Views: 23951
Re: reading flm files
You may think that I'm "stupid or something" but I'm not. I copy your pipelines and repeat the test. I got the same error. So I started to compare your scene and mine. What I have found: if I render with BIDIRCPU the radiance group images are broken, when I render with PATHCPU they are OK!...