Search found 116 matches

by bartek_zgo
Fri Jul 02, 2021 9:00 am
Forum: Development
Topic: compilation problems
Replies: 1
Views: 1532

compilation problems

Hi Guys. I wan to ask what is the correct procedure to update dependencies before compilation. I was compiling sdk ./build-64-sse2 LuxCore-sdk but there were errors about not compatible OpenImageIO. It looks that you have updated it, and my headers were out of date. I've have tried many tricks (remo...
by bartek_zgo
Tue Jun 08, 2021 11:00 am
Forum: User Support
Topic: problems with BACKGROUND
Replies: 7
Views: 3500

Re: problems with BACKGROUND

Thanks Dade. Very helpful.
by bartek_zgo
Tue Jun 08, 2021 7:17 am
Forum: User Support
Topic: problems with BACKGROUND
Replies: 7
Views: 3500

Re: problems with BACKGROUND

Need more clarification. What values luxcore can support. What should be the way to fix broken pixels? Are negative values supported or should I set them to 0? If I found +Inf should I set Half.MaxValue? If I found -Inf should I set Half.MinValue or 0? If I found negative should I set 0 or I can lea...
by bartek_zgo
Tue May 11, 2021 12:17 pm
Forum: User Support
Topic: problems with BACKGROUND
Replies: 7
Views: 3500

Re: problems with BACKGROUND

There is still one problem. The original file is not corrupted. I add the file to the scene using path: scene.lights.73257_BACKGROUND.type = "infinite" scene.lights.73257_BACKGROUND.gain = 31500 31500 31500 scene.lights.73257_BACKGROUND.temperature = -1 scene.lights.73257_BACKGROUND.temper...
by bartek_zgo
Tue May 11, 2021 10:43 am
Forum: User Support
Topic: problems with BACKGROUND
Replies: 7
Views: 3500

Re: problems with BACKGROUND

Thanks Date. Only one question. Why don't you check that while loading files? Maxwell, Photoshop open this files without any warning.
by bartek_zgo
Tue May 11, 2021 7:45 am
Forum: User Support
Topic: problems with BACKGROUND
Replies: 7
Views: 3500

problems with BACKGROUND

Hi Guys, I have a problem with background image. It looks absolutely normal, but LuxCore doesn't like it. I've done tests with few scenes. In the attachment you will find the most simple scene I could create. It is a box. Inside a box I have a light source. I have a camera inside the box. So from th...
by bartek_zgo
Fri Apr 09, 2021 6:58 am
Forum: Development
Topic: reading flm files
Replies: 55
Views: 23951

Re: reading flm files

Thanks Dade. I will try
by bartek_zgo
Fri Apr 09, 2021 6:47 am
Forum: Development
Topic: Changing color in Light Group Mixer
Replies: 2
Views: 2315

Re: Changing color in Light Group Mixer

Thank you very much. I had the same idea but wanted be sure before writing code. Your answers are very helpful.
by bartek_zgo
Wed Apr 07, 2021 2:17 pm
Forum: Development
Topic: Changing color in Light Group Mixer
Replies: 2
Views: 2315

Changing color in Light Group Mixer

Hi Guys, I have seen that in blender there is Light Group Mixer. I'm trying to implement something similar. So for each light I have in the scene, I create a separate Light Group. In that way I get one image output (OUTPUT_RADIANCE_GROUP) for each light. After this I take all images and merge them t...
by bartek_zgo
Tue Apr 06, 2021 2:16 pm
Forum: Development
Topic: reading flm files
Replies: 55
Views: 23951

Re: reading flm files

You may think that I'm "stupid or something" but I'm not. I copy your pipelines and repeat the test. I got the same error. So I started to compare your scene and mine. What I have found: if I render with BIDIRCPU the radiance group images are broken, when I render with PATHCPU they are OK!...