Search found 116 matches

by bartek_zgo
Tue Apr 25, 2023 8:43 am
Forum: User Support
Topic: RTPATHOCL with OPTIX_DENOISER
Replies: 1
Views: 8261

RTPATHOCL with OPTIX_DENOISER

Hi guys, I'm trying to use RTPATHOCL wit OPTIX_DENOISER. When I'm using PATHOCL, I have seen that enabling ALBEDO and AVG_SHADING_NORMAL makes OPTIX_DENOISER work much faster. But unfortunately when I enable them with RTPATHOCL I get segmentation fault. Any ideas? path.pathdepth.total = "64&quo...
by bartek_zgo
Tue Apr 18, 2023 8:26 am
Forum: User Support
Topic: Luxcore with CUDA
Replies: 4
Views: 8723

Re: Luxcore with CUDA

I've solved the issue. The problem was a missing library. Luxcore coudn't find libnvrtc* libraries. I found following comment in the code: /// In all above cases, I just disable CUDA (but with this solution, at /// the moment I have no way to report the type of error). So luxcore was unable to load ...
by bartek_zgo
Fri Apr 14, 2023 12:19 pm
Forum: User Support
Topic: Luxcore with CUDA
Replies: 4
Views: 8723

Luxcore with CUDA

Hi Guys, I'm using Luxcore via API (no Blender). Luxcore detects my GPU: opencl.device.0.platform.name = "NVIDIA Corporation" opencl.device.0.platform.version = "OpenCL 1.2 CUDA" opencl.device.0.name = "A10G" opencl.device.0.type = "OPENCL_GPU" opencl.device.0...
by bartek_zgo
Tue Jul 05, 2022 11:50 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 57846

Re: Color spaces support (aka OpenColorIO v2.0)

Diffuse color input space seem to be right with ""Utility Raw"" instead of ""Utility Srgb Texture"" I think this is because Blender internally use Linear Color Space. If you take HTML color #808080 that is 128,128,128, it should be 0.5, 0.5, 0.5, but in blend...
by bartek_zgo
Tue Jul 05, 2022 11:22 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 57846

Re: Color spaces support (aka OpenColorIO v2.0)

Yes you are right. In the code it was correct, but in text I misspelled. I have corrected it.
Sharlybg wrote: Sat Jul 02, 2022 12:32 pm Thank you very much Bartek for this really detail explanation
of ACES in Luxcore. This is going to help a lot. By The way I Think
you want to say ACEScg instead of " ACESng"
by bartek_zgo
Fri Jul 01, 2022 9:01 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 57846

Re: Color spaces support (aka OpenColorIO v2.0)

Hi guys. We have make working ACES with Luxcore, so I want to summarize what we have discovered. Maybe it will be helpful for someone. So we want to make Luxcore work in ACEScg color space. All input color data have to be converted to ACEScg, and than the output has to be converted back to sRGB or s...
by bartek_zgo
Wed Jun 15, 2022 2:22 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 57846

Re: Color spaces support (aka OpenColorIO v2.0)

Hi Guys, I'm trying to add ACES to my pipeline. But there is one thing I don't know how to set. Luxcore internal color spaces is FP32. As I understand I have to use some color space that is supported by ACES config. I take a look inside config and I can not find anything like lnf or linear. So what ...
by bartek_zgo
Mon Mar 14, 2022 1:48 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9433

Re: How to speedup instances operations?

Thanks Dade and TAO. It is much better. When I have 1 million instances it takes 1,2s to remove. That is very nice. but.... If I have 350k instances of object A, 350k instances of object B and 350k instances of object C - it takes 2minutes! to remove first one - 50s to remove second one - less than ...
by bartek_zgo
Wed Mar 02, 2022 9:14 am
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9433

Re: How to speedup instances operations?

Hi. I have compiled the code. It is working but there is no time improvement. I have analyzed the code and in my opinion the problem is in NamedObjectVector::DeleteObj(const std::string &name); This code is dramatically slow. You should add DeleteObj(objectNamesArray) or something like that. Tak...
by bartek_zgo
Tue Mar 01, 2022 3:00 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9433

Re: How to speedup instances operations?

Thanks TAO for your code. Unfortunately I'm not able to compile. I cloned repository and started from 0. Start command firt_run and than build-64-sse2 LuxCore-sdk 5 Everything was perfect. No compile errors. So I made changes in scene.cpp and scene.h. Run again build-64-sse2 LuxCore 5. No compile er...