Search found 2730 matches
- Mon Jan 01, 2018 11:01 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 28921
Re: The pink elefant
P.S. at the moment, I'm not even sure if it is theoretically correct, for sure, it is damn good at faking it. :shock: :shock: wow it is very very beautifull and very real. And i also think it is a very well integrated code. I ve never seen this before with a renderer ( the possible to activate and ...
- Sun Dec 31, 2017 1:27 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 28921
Re: The pink elefant
- it is optional (no cost for normal RGB rendering); - it does require very little code changes; - it works on GPUs; - it works with path, bidir and everything else. Wow incredible move ! thanks you so much for sharing such juicy news with us. can't wait to see more screenshots with this (indirect ...
- Fri Dec 29, 2017 4:44 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531774
Re: BlendLuxCore Development
Hummm very interesting. your final render on old forum turn around 3hr. i wonder how the new luxcore/blendluxcore combo outperform the old one on same hardware ?B.Y.O.B. wrote: ↑Thu Dec 28, 2017 8:47 pm The new addon now has enough features to replicate my wallpaper scene.
Here's a quick render (7min Bidir on my laptop):
- Fri Dec 29, 2017 3:23 pm
- Forum: Development
- Topic: BlendLuxCore Animation Improvements
- Replies: 14
- Views: 12201
Re: nakaging capsule
My idea is to add a cache across all frame scene files to have every unique asset (i.e. mesh or image map) stored only once. This would be effectively a LuxCore animation file format and it would be very compact and easy to move across networks. I would than develop a tool to render the animation/c...
- Thu Dec 28, 2017 6:56 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 41907
nakaging capsule
Hi ! just to continue here the nakaging capsule WIP. I also think an animation with this will be nice for a demoreel something like this fstorm render project:
https://www.youtube.com/watch?v=oFzt-3sRExI
https://www.youtube.com/watch?v=oFzt-3sRExI
- Wed Dec 27, 2017 12:31 pm
- Forum: Development
- Topic: What is new in LuxCore API v2.0 ?
- Replies: 56
- Views: 48824
Re: What is new in LuxCore API v2.0 ?
Embree accelerated BVH building for OpenCL too
is embree work on AMD and Nvidia GPUs now
PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL
Are you speaking about sobol tendencing to draws checkerboard patterns on render ?
- Wed Dec 27, 2017 12:22 pm
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 233270
CGI tech news box
Decide to open this thread to gather here news and good papers around the internet about CGI tech.Anyone can post here what he found interesting and we can discuss. As the thread goes wider and wider i will update the first post with all news and find from everyone so anyone can be update a bit by r...
- Fri Dec 22, 2017 12:31 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531774
Re: BlendLuxCore Development
I guess I don't really need to say this, but just to be clear: Do not create any .blend files with the current state of the addon and expect them to work later! Until we release the first stable version. Before the stable version there will probably be a few alpha/beta releases for testing. For the...
- Thu Dec 21, 2017 4:28 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531774
Re: BlendLuxCore Development
I now added a workaround to the Blender bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/12 However it's very hacky. Basically I create a second pointer: object -> material_node_tree because the pointer material -> material_node_tree is not saved. This will hopefully make testing more plea...
- Mon Dec 11, 2017 8:31 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531774
Re: BlendLuxCore Development
Does this mean that we can we can work with material without lose them when we import assets in new/other projects ?