Search found 66 matches
- Wed Jan 13, 2021 5:40 pm
- Forum: General Discussion
- Topic: The greatest CGI fountain to date!
- Replies: 3
- Views: 3852
Re: The greatest CGI fountain to date!
marble is ray traced with full Sub surface scattering this was done on vray for the render and houdini for the water and bubbles i have a single 3970x threadripper and used irradiance map and light cache and it took 30 days render with 1080p frame size then upscaled to 4k using ai upscale from topaz...
- Wed Jan 13, 2021 1:45 am
- Forum: General Discussion
- Topic: The greatest CGI fountain to date!
- Replies: 3
- Views: 3852
The greatest CGI fountain to date!
I was cooking in the kitchen last night and made a fine beauty!
make sure to watch in 4k
https://www.youtube.com/watch?v=dc7uu3gZGv4
make sure to watch in 4k
https://www.youtube.com/watch?v=dc7uu3gZGv4
- Sat Jun 15, 2019 11:57 am
- Forum: User Support
- Topic: Thread limit
- Replies: 5
- Views: 3148
- Sat Jun 15, 2019 11:56 am
- Forum: User Support
- Topic: Noisy volumetric lighting
- Replies: 3
- Views: 3198
- Sat Jun 15, 2019 11:51 am
- Forum: User Support
- Topic: Thread limit
- Replies: 5
- Views: 3148
Re: Thread limit
very good boys logically and easy to follow unlike Kintux
- Sat Jun 15, 2019 11:50 am
- Forum: Development
- Topic: Rewrite homogeneous code
- Replies: 5
- Views: 3525
- Sat Jun 15, 2019 6:16 am
- Forum: User Support
- Topic: Thread limit
- Replies: 5
- Views: 3148
Thread limit
there is no limit right i know blender has built in limit of 1024 but you can just open another instance to get another 1024 is luxcore render the same?
- Fri Jun 14, 2019 9:29 pm
- Forum: Development
- Topic: Rewrite homogeneous code
- Replies: 5
- Views: 3525
Re: Rewrite homogeneous code
Kintux aren't you the person who claimed there was still bugged volumetric lighting after Dade fixed it oh wait you are the person anyways since I already ran tests at 5000 samples and Kintux has not, you will find that volumetrics takes 6 plus hours to calculate on a 1080p frame with good cpu and s...
- Fri Jun 14, 2019 4:50 pm
- Forum: Development
- Topic: Rewrite homogeneous code
- Replies: 5
- Views: 3525
Rewrite homogeneous code
Dade volumetric lighting takes way to long to render noise free even with many samples and it also takes way to long to compute too in general for 2.3 please fix this other render engines do not have this problem make sure you fix for metropolis and bi directional thank you
- Wed Jun 12, 2019 8:46 pm
- Forum: User Support
- Topic: Noisy volumetric lighting
- Replies: 3
- Views: 3198
Noisy volumetric lighting
why does volumetric lighting look still noisy after 5000 samples with BiDir and Metropolis is there a way to clean this up it happens when i set my camera volume correctly of course cause if it is not set it renders with no noise but i lose my volumetric lighting coming in through window