Search found 1921 matches

by lacilaci
Fri Mar 08, 2019 1:16 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499700

Re: PhotonGI cache

Sounds great, will test once azure finishes building... But I have to wonder: 1. What will happen if I try to render through reflection :D? I actually did render like that in past to get a bit of spherical distortion using corona and you bet people will be doing stuff like that :D 2. What are those ...
by lacilaci
Fri Mar 08, 2019 6:46 am
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 78
Views: 41413

Re: LuxCoreRender v2.2alpha0 released

Don't know why there are those black areas in the debug view... Why do you use tilepath? From my experience it is always slower than normal pathtracing. And why uniform light strategy? About ram usage during denoising. I have 32gb ram so I don't have a problem with 4K renders, however I'm doing some...
by lacilaci
Wed Mar 06, 2019 3:35 pm
Forum: Development
Topic: Quasirandom sampler
Replies: 44
Views: 20488

Re: Quasirandom sampler

wow that pixar thing looks impressive :!:
by lacilaci
Wed Mar 06, 2019 1:34 pm
Forum: Development
Topic: Quasirandom sampler
Replies: 44
Views: 20488

Re: Quasirandom sampler

sovbolVr2.gif
by lacilaci
Wed Mar 06, 2019 12:30 pm
Forum: Development
Topic: Quasirandom sampler
Replies: 44
Views: 20488

Re: Quasirandom sampler

Great, so if there is a build I'm willing to give it a go.
by lacilaci
Wed Mar 06, 2019 12:16 pm
Forum: Development
Topic: Quasirandom sampler
Replies: 44
Views: 20488

Re: Quasirandom sampler

Is there a build to test this out? PS: patterns only matter if it throws off denoiser (this could damage preview quality) I can send you my build files if you really want, but I don't know if it is of any use Actually now that I think about it, I would need to have the sampler exposed in blender to...
by lacilaci
Wed Mar 06, 2019 12:02 pm
Forum: Development
Topic: Quasirandom sampler
Replies: 44
Views: 20488

Re: Quasirandom sampler

Is there a build to test this out?

PS: patterns only matter if it throws off denoiser (this could damage preview quality)
by lacilaci
Tue Mar 05, 2019 8:17 am
Forum: Development
Topic: LuxCore standalone questions
Replies: 30
Views: 20801

Re: LuxCore standalone questions

Why isn't this a default? It is kinda weird to see renderer UI have a color cast to it like it does now. It's almost like Dade is intentionally trying to throw people's color perception off, in a color sensitive work! :D It's more of a testing tool for devs, i'm all in with LuxCore blender internal...
by lacilaci
Tue Mar 05, 2019 6:14 am
Forum: Development
Topic: LuxCore standalone questions
Replies: 30
Views: 20801

Re: LuxCore standalone questions

If anybody likes to change their color scheme, the stats window color is in luxcoreapp.cpp ImVec4 LuxCoreApp::colLabel = ImVec4( Most of it can be found in imgui.cpp ImGuiStyle::ImGuiStyle() LuxCoreRender Stats Window Colors.jpg Why isn't this a default? It is kinda weird to see renderer UI have a ...
by lacilaci
Mon Mar 04, 2019 6:53 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 499700

Re: PhotonGI cache

but why would you force cache on a highly reflective surface? I probably won't look pretty