Check your normals.
Search found 35 matches
- Mon Sep 21, 2020 8:32 pm
- Forum: User Support
- Topic: Problem with matching to Cycles
- Replies: 6
- Views: 2678
- Mon Sep 21, 2020 8:03 pm
- Forum: User Support
- Topic: Math Node CPU/GPU Bug?
- Replies: 8
- Views: 4154
Math Node CPU/GPU Bug?
Hey, i played arround mixing a normal and bump map. When i use "Add" there is a big difference between CPU and GPU. It is the same with "Subtract" but no problem when i use "Mix", "Multiplay" or "Divide" CPU https://abload.de/img/cpuyuj9m.png GPU htt...
- Mon Sep 21, 2020 7:05 pm
- Forum: User Support
- Topic: Problem with matching to Cycles
- Replies: 6
- Views: 2678
Re: Problem with matching to Cycles
I tried now even without bump and sheen setting but still the same difference.
I dont get why it is just this one material. I use the disney/principle on alle other materials for this object.
I dont get why it is just this one material. I use the disney/principle on alle other materials for this object.
- Mon Sep 21, 2020 6:22 pm
- Forum: User Support
- Topic: Problem with matching to Cycles
- Replies: 6
- Views: 2678
Problem with matching to Cycles
Hey, i have a problem with matching 1 material. The blue fabric doesent match at all, the rest works fine. I tryd recalc normals, delte custom normals, createt complete new material slot Cycles: https://abload.de/img/cyclesgqjra.png LuxCore https://abload.de/img/luxcore9lk5b.png Nodes https://abload...
- Thu Sep 17, 2020 7:46 am
- Forum: User Support
- Topic: Need help with material
- Replies: 1
- Views: 1112
Need help with material
Hey, i could need some help creating this material: It is a fabric with small aluminium pigments. https://abload.de/img/alupigmentwtkcj.png My problem is getting the pigments random and small enaugh: https://abload.de/img/untitled10rakim.png Nodes: https://abload.de/img/alupigmentnodestdjkq.png
- Sat Sep 05, 2020 2:19 pm
- Forum: User Support
- Topic: LED and Lumen Setting
- Replies: 6
- Views: 2068
Re: LED and Lumen Setting
Thank you, so is this workflow right? 1. default settings https://abload.de/img/leddefaultksk1t.jpg 2. matching LED with tonemapping https://abload.de/img/ledmatched88j0n.jpg 3. matching HDRI with exposure setting to match the default setting brightness https://abload.de/img/worldmatchedlqkxk.jpg 4....
- Sat Sep 05, 2020 9:39 am
- Forum: User Support
- Topic: LED and Lumen Setting
- Replies: 6
- Views: 2068
Re: LED and Lumen Setting
Is there any difference between Gain and Exposure in World->HDRI settings?
- Sat Sep 05, 2020 9:10 am
- Forum: User Support
- Topic: LED and Lumen Setting
- Replies: 6
- Views: 2068
Re: LED and Lumen Setting
I use always the default settings.Did you use reasonable tonemapper settings?
- Sat Sep 05, 2020 6:32 am
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 23840
Re: Metal Material
Would be great!It might actually be a good idea to do it
- Sat Sep 05, 2020 6:30 am
- Forum: User Support
- Topic: LED and Lumen Setting
- Replies: 6
- Views: 2068
LED and Lumen Setting
Hey,
i try to build a LED-Channel. I know that the opal cover transmit about 55-60% of the light and the LED-Stripe has 300 lumen/meter.
But in the render looks more like a sun.
Did i something wrong?
i try to build a LED-Channel. I know that the opal cover transmit about 55-60% of the light and the LED-Stripe has 300 lumen/meter.
But in the render looks more like a sun.
Did i something wrong?