Hi everybody.
my new wip.
There was an idea to make the interior of a hotel room (like a chess style).
cpu path pgi+envcache ~200samples oidn
Search found 76 matches
- Thu Sep 26, 2019 3:20 am
- Forum: Works in Progress
- Topic: wip
- Replies: 18
- Views: 16504
- Fri Aug 02, 2019 4:02 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517909
Re: BlendLuxCore Development
neo2068 B.Y.O.B.
Great work guys. It looks amazing.
Can't wait to try
Great work guys. It looks amazing.
Can't wait to try
- Fri Aug 02, 2019 3:53 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122439
Re: Env. Light Visibility Cache
About that memory problem, it indeed looks like the same issue as with border rendering (memory leak?) Automatic radius for PGI also has similar issue but rather than running out of memory it tends to just be much slower with border rendering. I have the same problem, periodic crashes are very anno...
- Wed Jul 31, 2019 2:13 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122439
Re: Env. Light Visibility Cache
lacilaci scene
300 samples+pgi+vis map cache
300 samples+pgi+vis map cache
- Thu Jul 25, 2019 12:36 pm
- Forum: Finished Work
- Topic: Tutorial Brushed Steel
- Replies: 4
- Views: 3537
Re: Tutorial Brushed Steel
Thanks, very helpful
- Sun Jul 21, 2019 10:05 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122439
Re: Env. Light Visibility Cache
I tried my old scenes, the problem always appears when there is material with a normal map in the scene.
- Sun Jul 21, 2019 8:05 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122439
Re: Env. Light Visibility Cache
B.Y.O.B o, you have to go into the world settings, performance panel, and switch the map type from "single" to "cache". Just according to my feelings, the cache is enabled by default,if use opencl. Can you post the full log with the traceback? I do not know how to do this? Trace...
- Sun Jul 21, 2019 6:37 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122439
Re: Env. Light Visibility Cache
Tried the last build. Does the cache work by default? No need to choose options here? https://cdn1.imggmi.com/uploads/2019/7/21/33fe1fd463d1aa34db87d78c2b091da8-full.png Feels like noise disappears quickly. 8-) But if you add normal map to the material,luxcore produces an error: " PathOCLBase k...
- Sun Jul 14, 2019 3:06 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517909
Re: BlendLuxCore Development
Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time. No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time. I have recorded some demo videos abou...
- Fri Jul 05, 2019 5:35 pm
- Forum: User Support
- Topic: Luxcore vs cycles
- Replies: 5
- Views: 6226
Re: Luxcore vs cycles
I think Luxcore with PGI, faster in all cases than cycles,in my opinion.FarbigeWelt wrote: ↑Fri Jul 05, 2019 4:00 pm Different people say LuxCoreRender is much faster if scene complexity increases.
But the cycles, being part of a blender, are much better suited for compositing in the blender itself.