Search found 1921 matches
- Fri Aug 02, 2019 6:32 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122633
Re: Env. Light Visibility Cache
Hm.. I'm getting way better performance with the constantlight fix, but there are still issues... So I'm testing out my interior scene with env.visibility cache and I'm constantly running out of VRam (8gb rtx2070). Mostly when I get close to some objects, then I move camera a bit and it works again....
- Fri Aug 02, 2019 6:15 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520743
Re: BlendLuxCore Development
Ah, nice
- Fri Aug 02, 2019 5:17 am
- Forum: User Support
- Topic: camera white balance
- Replies: 18
- Views: 16733
Re: camera white balance
Hi, What are the camera values you're using that you get dark sun&sky. Sun and sky is actually way more stronger in luxcore than in cycles for example and you might even need very high clamping values so that you won't cut off too much power (like 100000 or similar) As for camera settings, if I ...
- Thu Aug 01, 2019 4:52 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122633
Re: Env. Light Visibility Cache
If glossiness threshold is removed so that the glossy objects are included it should be fine... Won't have time to test though.
- Thu Aug 01, 2019 4:17 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122633
Re: Env. Light Visibility Cache
That's a big improvement!
- Thu Aug 01, 2019 11:43 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 227771
Re: CGI tech news box
I currently only have the "free tier" licence on octane but even before I haven't seen option to enable rtx (I assume it's always on by default?) But cycles with scrambling and blue noise dithering can come very close to the performance even without rtx... But still octane is a bit faster....
- Thu Aug 01, 2019 10:39 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122633
Re: Env. Light Visibility Cache
I think the same problem happens when you have a single object+hdri+env.cache enabled.. cause the reflections tend to look very noisy as well.
But it might be unrelated.
But it might be unrelated.
- Thu Aug 01, 2019 10:06 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122633
Re: Env. Light Visibility Cache
Yeah, I'll try to keep it more focused next time. PGI is definitely not the source of problems here..
I think it's a combo of env. cache + glossy materials, or just env.cache problem.
I think it's a combo of env. cache + glossy materials, or just env.cache problem.
- Thu Aug 01, 2019 9:45 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 227771
Re: CGI tech news box
Yes, some more people I've seen report around 2x speedup in complex scenes, simple ones don't benefit too much from optix... There are few patches that should optimize cycles even more, waiting for review and implementation. Especially blue noise dithered sobol, adaptivity and distance scrambling......
- Wed Jul 31, 2019 11:38 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122633
Re: Env. Light Visibility Cache
So I was exploring a little what is causing such problems for luxcore in my scene and I kinda recreated the issue simplified.. It's basicaly poor performance with highly glossy bright object within a dark environment. For several reasons, but biggest problem is that the glossy object won't get much ...