Search found 760 matches

by epilectrolytics
Fri Jan 11, 2019 11:30 am
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 28
Views: 19225

Re: When is principled shader coming out?

Back to topic :) From my experience in Blender/Cycles and Cheetah3D on the Mac side diffuse materials with PBR shaders render slower than with simple diffuse nodes. That is because the principled shader has specular/glossy reflection at 50% by default and makes it diffuse via roughness and fresnel. ...
by epilectrolytics
Wed Jan 09, 2019 11:45 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 10037

Re: Python37.dll conflict error

I think the solution I came up with (back before I got the RTX card, when I could use the same instance of Blender) was to just have 1 file dedicated to Cycles, and a copy dedicated to LuxCore. That's a great idea. My problem is that I develop everything on my Mac and then use the fast PC for rende...
by epilectrolytics
Wed Jan 09, 2019 11:25 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 10037

Re: Python37.dll conflict error

If I want to switch I have to save the scene, close Blender and open the other version which is no problem. In fact there might be a problem when saving a file with the nightly build (Cycles) and then opening it with the official version (LuxCore). I was just struggling with a file causing mysterio...
by epilectrolytics
Wed Jan 09, 2019 11:16 am
Forum: User Support
Topic: BlendLuxCore2.1 crashing
Replies: 5
Views: 3401

Re: BlendLuxCore2.1 crashing

Just got an idea from another thread: It is possible that I opened and saved the file with the nightly build of Blender that I need for nVidia RTX support in Cycles. There are changes in the material system there that might have messed up things. I need to remind myself not to save anything with tha...
by epilectrolytics
Wed Jan 09, 2019 11:04 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 10037

Re: Python37.dll conflict error

RTX 2070 + GTX 1060 with Ryzen 2700X here. I use the official Blender 2.79b with LuxCore add-on. RTX card works well in BlendLuxCore but not in Cycles. Parrallel I have a master build of 2.79 that supports RTX cards in Cycles, but LuxCore engine is not available there. So switching between Cycles an...
by epilectrolytics
Wed Jan 09, 2019 10:52 am
Forum: User Support
Topic: BlendLuxCore2.1 crashing
Replies: 5
Views: 3401

Re: BlendLuxCore2.1 crashing

Now with reassigned textures and OpenCL imagepipeline disabled apparently it works well. Nope, crashed later after 1-2 hours of rendering. I've come to think the file may be corrupted. I tested other versions of the scene and those render fine no matter what engine. Also the official Lux benchmark,...
by epilectrolytics
Tue Jan 08, 2019 6:41 pm
Forum: User Support
Topic: BlendLuxCore2.1 crashing
Replies: 5
Views: 3401

Re: BlendLuxCore2.1 crashing

The textures are messed up because I am constantly transferring files from Mac to PC and back again, with different texture paths on each system. I was used to reassign the textures in the image nodes, now that I used your suggestion "Find Missing Files" instead it works better. I'm render...
by epilectrolytics
Tue Jan 08, 2019 3:53 pm
Forum: User Support
Topic: BlendLuxCore2.1 crashing
Replies: 5
Views: 3401

BlendLuxCore2.1 crashing

My old causticcube file crashes Blender with BlendLuxCore 2.1 (release/beta4/beta3) It is difficult to reproduce, blender crashes without windows notification and there's no crash.txt in the TEMP directory. But on MacOSX I found crashlogs. Exception Type: EXC_CRASH (SIGSEGV) Exception Codes: 0x00000...
by epilectrolytics
Tue Jan 08, 2019 8:59 am
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 37
Views: 38162

Re: LuxCoreRender v2.1 released

:idea: ... fractal chats ... Base mesh generated with Mandelbulber 2.16 . Export .ply & Import to Blender. Remeshed with OpenVDB Remesh and solidified. Of course, render with LuxCoreRender BiDir under single Area Lamp ~ at center of the mesh... a bit off, but pointing down. :shock: :D ... scene...
by epilectrolytics
Sat Jan 05, 2019 7:28 am
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 37
Views: 38162

Re: LuxCoreRender v2.1 released

kintuX wrote: Fri Jan 04, 2019 11:23 pm mandelbulbCaustics.jpg
(Another caustics freak asking:)
Awesome, how did you do that ??
Setup screenshot, maybe file, please?