How about the OpenCL/GPU drivers? This wasn't mentioned in this thread yet, and dirver problems have occured in the past.
What are you system specs actually?
Search found 434 matches
- Thu Apr 09, 2020 11:09 pm
- Forum: User Support
- Topic: HDRi and Light Tracing
- Replies: 41
- Views: 17238
- Thu Apr 09, 2020 10:39 pm
- Forum: User Support
- Topic: HDRi and Light Tracing
- Replies: 41
- Views: 17238
Re: HDRi and Light Tracing
I tested it here (win10, Bl2.81, Lux 2.4 daily from ~3 days ago) and it works fine. I downloaded you scene, rendered directly (CPU), switched to OpenCL setting, rendered again.
CPU:
OCL:
EDIT: Looks a lot brighter than your pictures though...
CPU:
OCL:
EDIT: Looks a lot brighter than your pictures though...
- Thu Apr 09, 2020 10:22 am
- Forum: User Support
- Topic: Texture view in Blender viewport
- Replies: 34
- Views: 23045
- Tue Apr 07, 2020 9:14 pm
- Forum: General Discussion
- Topic: Little Addon for optical lenses etc.
- Replies: 56
- Views: 40513
Re: Little Addon for optical lenses etc.
We can put that on the pro-list for a "Lux Studio"
- Tue Apr 07, 2020 8:27 pm
- Forum: General Discussion
- Topic: Little Addon for optical lenses etc.
- Replies: 56
- Views: 40513
Re: Little Addon for optical lenses etc.
I did a quick test, and enabled the option for both custom split normals as well as autosmooth on a regular mesh. It is controlled by a second switch. The autosmooth version is enabled by default because v2.3 is the latest stable release. new_menu.png I've also tested the difference on the rendering...
- Mon Apr 06, 2020 9:49 pm
- Forum: Development
- Topic: BlendLuxCore: Save image while render is paused
- Replies: 35
- Views: 14451
- Mon Apr 06, 2020 8:46 pm
- Forum: Development
- Topic: BlendLuxCore: Save image while render is paused
- Replies: 35
- Views: 14451
Re: BlendLuxCore: Save image while render is paused
Here is another updated option, which uses the output directory in the scene tab. Lots of code to choose from now :D Only problem I observe here is that the filename extension you write overrides the file format setting made below. You might want to get the setting consistent and check if it outputs...
- Mon Apr 06, 2020 8:26 pm
- Forum: Development
- Topic: BlendLuxCore: Save image while render is paused
- Replies: 35
- Views: 14451
Re: BlendLuxCore: Save image while render is paused
here you go, this works for me: if LuxCoreDisplaySettings.paused: if not engine.session.IsInPause(): engine.session.Pause() utils_render.update_status_msg(stats, engine, depsgraph.scene, config, time_until_film_refresh=0) engine.framebuffer.draw(engine, engine.session, depsgraph.scene, render_stoppe...
- Mon Apr 06, 2020 8:09 pm
- Forum: Development
- Topic: BlendLuxCore: Save image while render is paused
- Replies: 35
- Views: 14451
Re: BlendLuxCore: Save image while render is paused
I've tested this, but Lux doesn't write an exr, only png, even when I set the output file type in the scene tab to exr
- Mon Apr 06, 2020 8:00 pm
- Forum: Development
- Topic: BlendLuxCore: Save image while render is paused
- Replies: 35
- Views: 14451
Re: BlendLuxCore: Save image while render is paused
after the line "import os", add the following command:
this will show you the directory where the file is saved in the Blender system console.
EDIT: for me on windows this is:
C:\Program Files\Blender Foundation\blender-2.81a-windows64
Code: Select all
print(os.getcwd())
EDIT: for me on windows this is:
C:\Program Files\Blender Foundation\blender-2.81a-windows64